The TOP 10 SMASH MOVES (That Used To Suck)

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If you're going to make a Smash Ultimate tier list today, you need to give it a lot of thought; the game is REALLY well-balanced overall, and a big part of that comes from taking so many previously terrible moves and giving them much-needed upgrades. Today, let's take a look at 10 of the greatest glow ups ever seen in the series!

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Music used:

"MockRock Is Here (Relaxed)" - MockRock

"MockRock is Here" - MockRock

Tracks after this withheld to avoid spoilers. All original music, as well as its stems, are available for download to patrons, YouTube members, and Twitch subscribers

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Thanks for watching!

#SuperSmashBros #Nintendo #SmashUltimate
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Thanks for watching everyone! As mentioned, there were easily enough move candidates to make a sequel video to this if the demand is there. Let me know what you thought, as well as other moves you'd like to see covered! Also need to issue a minor correction for Luigi's dash attack: I knew that it had the same flaw in Smash 64 as well, but some comments have mentioned _that_ was the game where the hitbox was actually coded in, my mistake!

MockRockTalk
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Pokemon trainer has had the biggest glow up in smash history. In Brawl they were the one of the most gimmicky, messy and nonfunctional characters in the series, to one of the best and interesting characters in Ultimate. Definitely the most improved character in the series.

waffleman
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i feel like zelda's din's fire or phantom slash should be one, especially phantom slash. It went from one of the worst projectiles in the game that had low health, a cooldown, and wasn't even that dangerous to one if not her best neutral tool

azurecerulean
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I wonder how many people will mistakenly think you were charging Ivysaur's upsmash

perturbo
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Bowser as a character has just gone nowhere but Uphill since his debut and I for one am very proud of him!

TheCreatorF.M.
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I think all of Ivysaur's moves could fit in this list.

sarasaland
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Some I'd mention:
DK Hand Slap (Down B)
Pac-man Down-Air
Pokemon Trainer's Down-B
Zelda's Phantom
Shulk Back-Slash (now a recovery mixup, also Ultimate doesn't automatically turn characters around upon being hit, so that's a shadow-buff to Back Slash)
Mario Up-Smash

jonathanlgill
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I think Jrs. Cannon ball deserves a slight nod. That move went from AWFUL, slow, punishable, committal option to a threat offstage & shield breaker. If anyone ever tells you in that matchup “just shield the cannon” do not listen to them. It has a second hit box while falling meaning past 1/2 charge shield just gets eaten, or it pokes and shoots you into the air. Oh ya and like I said offstage threat it kills if it lands and really limits your options to avoid it

LilyWater
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Well, Ness players did press the B button, but the stick moved too.

genericchannel
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now you've got me interested in the top 10 worst smash moves that used to be good..

kuramisaga
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9:33 You forgot to mention what the most impactful change was, the endlag. All of Kirby's dash attacks have had really punishable end lag in the past, and if you shield it you can get a giant punish. Because dash attack in ult crosses-up shields and only has a bit of endlag (it's techniqually -31 on shield but between the massive distance you get and a few other factors it's pretty safe, especially compared to most dash attacks) you get a super good move. Also, if you time the startup properly, you can catch roll away with the weak hit, which can combo. So basically instead of a completely useless move that did literally nothing, now you have a move that kills if you get hit, is safe on shield, and covers retreats in a way that puts you in a really bad spot. The killpower is really only a small part of the upgrades to the move.

Kenorbs
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The dash attack bug with Luigi is actually in Smash 64, the Melee devs likely thought it was intentional and left it in. Unless Melee also had the same bug present in which case that’s kinda funny

zernek
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Why isn’t Lucas PK Freeze here? It went from literal garbage in brawl in Smash 4 into one of the most devastating edgeguarding tools in Ultimate!

mordeymay
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I genuinely feel that Ultimate did an amazing job with characters. Even with my minor complaints about the game and its decisions, Ultimate is easily one of my favorite Smash games

DeronHargrove
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Honorable mention: Snake’s jump.
I know this isn’t technically a move change, but jesus, 9 FRAMES of startup in Brawl?
Not serious about this btw

dmitrimatthews
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8:43 I was waiting for a bit to see this on the list, and imo you didn't really do this move justice, so here are some reasons why Kirby's dash attack is truly insane in this game:

-As you said, the kill power has been kicked up a notch, killing Mario at around 100 at fd ledge with decent di. This is better than his bair, fair and nair.
-Comes out on frame 9, which is as fast as sh bair
-Lingers for forever, both sweetspot and sourspot
-2 frames a decent amount of characters, which combined with the first 2 points makes it very good for hitting opponents at ledge
-The sweetspot can be a combo ender out of fair and nair, and the sourspot can combo at mid percents itself
-Seemingly very random on shield, sometimes it crosses up sometimes it doesn't, making your opponent have to play a guessing game at times

This is a move I really enjoy using, maybe because it's easy to piss people off with lol

inkyrain
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Omg, when he said "I know most of my audience hasn't played brawl" I had never felt like more of a boomer in my life

aquatic
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Links up b is so good now and can actually be considered a recovery instead of link extremely awful up b in smash 64 just a honorable mention that should been included, also Luigi's dash attack in smash 64 is even worse than melees version.

Noob-uzby
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Looking at just Ivysaur made me remember just how much of an absolute glow up the entire Pokemon Trainer team got in Ultimate. These guys struggled back in the day.

castform
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Correction about Luigi's dash attack: it was Smash 64 where it had a final hitbox programmed in, but said hitbox never came out (Samus's up air also had this same problem in the same game). For some reason, the Melee version still doesn't have a finisher, and it's often speculated that the devs thought Luigi's dash attack was supposed to be like that because of how it was in 64. Of course, we don't know that for sure, and it could just be something related to Melee's rushed development for all we know.

SharKing