The Worst Recovery Moves in Smash Bros. History

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Recovery moves are vital to each character's survival in Smash Bros.
But, some characters have some very bad options for recovery.
In this video, I discuss what I think are the worst recovery moves in the Smash Bros. series.

Thanks for watching!

The intro and endcard music were made by my good friend Will (Liam Solas)!

Some of the songs used in this video are owned by Nintendo.
Tracklist:

Bonus Mode (Super Smash Bros.)
Break the Targets (Super Smash Bros. Melee)
Character Select (Super Smash Bros.)
Duel Zone (Super Smash Bros.)
How to Play (Super Smash Bros.)
Training Mode (Super Smash Bros.)
Trophy (Super Smash Bros. Melee)
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When you stop someone from recovering, it's called a "gimp."
"Ganking" is when you ambush an opponent in a MOBA and team up on them.

DaDandyman
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Smash 64 link looks like he isn’t even trying

santiagoossa
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Out of everything on the list, I'd say Link's 64 Up B is the worst. It's basically a lone ice climber Up B that doesn't grab edges properly.

It's extremely bad. Mac's recovery looks reliable by comparison lol

eliteteutonicknight
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Plot twist: Little Mac's down-b is a recovery move

santago
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The Belmont's have a decent range in their recovery but they have the air mobility of a snail attached to a parachute made out of sandpaper and sadness

Edit: They decent vertical range on their recovery plus the tether on their aerials

astro_
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I have an honorable mention: Hero with no MP

bonezxz
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"You can't recover with the Belmonts"
Shuton: Observe

volcanicz
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Jigglypuff in Melee and onwards: good recovery
Jigglypuff in 64: ⬆️⬆️⬇️⬇️

swigtimefoxy
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"He drops like a rock as if he has bricks tied to his ankles" *AHEM* they're called IRON BOOTS. You don't know the lore!

JagoShogun
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Link starts descending halfway through his Up B despite it still being active— even Little Mac at least falls *after* the move is finished...

-Haunter
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Recovery moves that make you go upwards: exist
Sing: I'm gonna have to stop you right there

azophi
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Having poor recoveries can really make or break a character for me. I love Cloud, but his recovery without limit is so trash

Sjono
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When recovering with incineroar its Best to use side special BEFORE double jump, using all of your available resources makes his recovery decent

DoctorM
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“Oilmar has basically the same weaknesses as Ivysaur.”



Ivysaur crying in bottom tier.

ImLuna_az
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I'm surprised you didn't talk about cloud's abyssmal recovery. Without limit you go basically nowhere, and anyone with a disjointed d-air or any projectile hitting you without your jump kills you instantly and you become two-frame city with how much lag there is on it. Additionally, you can't even snap ledge! It truly sucks.

marcushan-whyte
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Alex: Sopo
Side-B: Am I a joke to you?

Supwe
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I would argue that JigglyPuff in Smash 64 should be a honorable mention, just because of the bad vertical movement it had. Otherwise good video.

E.O.A.W
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Sorry buddy but once you make a “worst” video, you gotta have to follow up with a “best” video or riot

princekingkingprince
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On paper, Link in 64 has some of the most effective means to control the pace of the fight while on stage. Disjointed attacks, a tether grab, and two types of projectiles. As long as you are controlling the fight, you're fine, and you can totally win against the majority of the small cast.

Then Link gets hit offstage and he turns into Sandbag.

Telcontar
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Links 64 up b that’s my prediction
Edit: I was right lol

Rosie_Cozy