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How To Add Rigidbody Physics! - Blender Tutorial #blendertutorial #rigidbody #physics #simulation
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How to implement Rigidbody Physics into your blender scene!! || Blender 4.2 Tutorial
🎨🖥️ 👽📺
This is a quick tutorial showing how to add a physics simulation using blender. I show how to fill up a barrel with spheres by turning them into rigidbodies. :D
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Turning Objects Into Rigidbodies
⦁ First, select all the objects you want to move.
⦁ Go to Object / Rigidbody / Add Active.
Adding The Environment Colliders
⦁ Then, for the objects you want to be colliders Go to the physics panel and select Rigidbody.
⦁ Change the type to passive, and the shape to mesh.
⦁ You can use other shapes, depending on what the object is.
⦁ Add enough frames so the animation can play out fully.
⦁ Make sure to save here, in case the simulation decides to crash.
(It will work better if the physics objects are lower poly)
⦁ Hit the "space bar" and watch everything fall into place.
⦁ Finally, you can bake the animation by selecting all the Rigidbodies and going to Object / Rigidbody / Bake To Keyframes.
Like and Subscribe!!!
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If you need help with any step, I'll be happy to guide you through any problems :D
---------------------------------------------------------
Stay Tuned for "Open Universe Royale," a multiplayer alien shooter VR game I'm developing with my twin brother, Inked Alien. Dev Logs Coming Soon!!!
➕Open Universe Royale || VR Game: 👽🛸👾🎮
#3d #3dart #3danimation #blendertutorial #rigidbodies #houdini #rendering #sculpting #art #shakiiART #blender #animation #foryoupage #fyp #viraltutorial #memes #cinematic #render #cinematicrender #davinciresolve #quicktutorial #virtualreality #vr #vrchat #avatar #lighting #retargeting #addon #blenderaddon #blendercycles #vfx #cgi #simulation #3dmodeling
🎨🖥️ 👽📺
This is a quick tutorial showing how to add a physics simulation using blender. I show how to fill up a barrel with spheres by turning them into rigidbodies. :D
------------------------------------------------------------
Turning Objects Into Rigidbodies
⦁ First, select all the objects you want to move.
⦁ Go to Object / Rigidbody / Add Active.
Adding The Environment Colliders
⦁ Then, for the objects you want to be colliders Go to the physics panel and select Rigidbody.
⦁ Change the type to passive, and the shape to mesh.
⦁ You can use other shapes, depending on what the object is.
⦁ Add enough frames so the animation can play out fully.
⦁ Make sure to save here, in case the simulation decides to crash.
(It will work better if the physics objects are lower poly)
⦁ Hit the "space bar" and watch everything fall into place.
⦁ Finally, you can bake the animation by selecting all the Rigidbodies and going to Object / Rigidbody / Bake To Keyframes.
Like and Subscribe!!!
-------------------------------------------
If you need help with any step, I'll be happy to guide you through any problems :D
---------------------------------------------------------
Stay Tuned for "Open Universe Royale," a multiplayer alien shooter VR game I'm developing with my twin brother, Inked Alien. Dev Logs Coming Soon!!!
➕Open Universe Royale || VR Game: 👽🛸👾🎮
#3d #3dart #3danimation #blendertutorial #rigidbodies #houdini #rendering #sculpting #art #shakiiART #blender #animation #foryoupage #fyp #viraltutorial #memes #cinematic #render #cinematicrender #davinciresolve #quicktutorial #virtualreality #vr #vrchat #avatar #lighting #retargeting #addon #blenderaddon #blendercycles #vfx #cgi #simulation #3dmodeling