Unity Physics: Static, Kinematic, Dynamic

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How to set it up. Explanations and demonstrations.
Getting Started with Unity

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I can't stress enough how much this has helped me. You've just help me fix all the collision issues I was having. This is such an important lesson for beginner to intermediate game developers!

MrRevsRs
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I am happy with the clarity I obtained from this video. I was really struggling to get things working for a couple of hours and I decided to go back to square 1 and look up for a video. Thank you

paulamaged
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Please keep up the tutorials for bolt . They are very help full since there isnt a lot on youtube. They have helped me a lot to understand bolt .

MadTwistCGStudio
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thanks for the good clear straightforward explanation, only had to watch it once to fully grasp the concept!

oheybom
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this is a really good reference video to bookmark and look back on during projects

Jono
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after 3 years still great! ty soo much!

andisarifi
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Hi, thank you for this video, it helped me understand the basic concept of unity physics.
However when I am trying to create what you have done in the video using Box Colliders, Rigid bodies and Animation to the cube across other cubes the collisions are not working as expected, can you help me out understand what I might be doing wrong?

amanbaig
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you are very underrated, also i love your both unity and buildbox tutorials

EngiNetion
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Your videos gonna help many peoples in future keep them up

alexjr
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Great, can you do one on hinge joints and how to properly make it feel?

appstuff
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Very nice way to make tutorial, clear and only about topic

wolfgangvonposen
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I should have watched this as a beginner lol. This is so good.

michaeltherandomperson
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This was so helpful. Thank you very much. Clearest explanation I have seen.

billtwok
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Loved it, if i have a claw machine [like seen in entertainment centers] and I want it to feel natural, yet control the grappling effect, how would I go about that in your opinion?

appstuff
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Could explain how you made the scene look like this, it’s beautiful.

jimmy
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Take GTA 5 for example
Dynamic objects such as: Cars, Trucks, Boats, Street lights, Airplanes, etc.
&
Static objects like: The train, houses, trees, electricity poles, walls etc.
If a static object collides with another static object they will just phase right through because thats how physics works in that game.

StickDude
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excellent! thanks for the visualization.

raxacoricofallapatorius
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static = collider only
kinematic = collider + rigidbody with Is Kinematic checked
dynamic = collider + rigidbody with Is Kinematic unchecked

yomamasofat
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Amazing clear tutorial. Thank you so much dude.

dcbayro
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Also how to add sound effects to specific characters

Gamergirl-uo
welcome to shbcf.ru