Magic Projectile FX for Unity | 3 | Vectorfields in Unity

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Add an explosion of particles in Unity at the point where the projectile dies. To control the particles, use a vector field created in Houdini. To export it to Unity, access the VFXToolbox from Unity’s github which will supply the exporter node. You will also create a particle trail for the projectile as it moves.
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Reason why you are not seeing 1000 particles is that your capacity is still set to 128 (in Initialize Particle after GPU Event), which he mentions later in the video.

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