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Use Prefabs to Create Boxes in Phaser Editor 2D for Memory Match - Part 2

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This is a series for creating a Memory Match game with Phaser Editor 2D as found in Mario Party! 🎉 It takes the conceptually simple memory game mechanics and spices it up as only Nintendo can. You use a character to select boxes and find all matches before the time runs out.
In part 2, we use the concept of Prefabs to create instances of boxes that share the same template and can be updated at the same time to layout the design of a level.
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**Complete Series**
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Memory Match in Modern JavaScript Part 2:
Use Prefabs to Create Boxes in Phaser Editor 2D for Memory Match - Part 2
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