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Blackbox Prefabs in Unity - An improved Prefab workflow

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Do you wish sometimes that Prefabs behaved more like Godot scenes or Unreal blueprints... but still with the power of Prefabs?
I've created an asset called BlackBox that does that, and more. And now that BlackBox version 1.7.0 is almost out, I figured it would be time to show you all it can do.
00:00 - Locked Prefabs??
00:42 - Enter BlackBox!
01:03 - Locking a Prefab
02:42 - Revealing internal properties
05:45 - Disabling Apply
08:11 - Different lists for different goals
11:36 - Create buttons to invoke methods
13:45 - Revealing entire Component Inspectors
14:41 - Reveal all the properties!!
15:52 - A quicker way of revealing things
16:41 - Revealing a reference to a Component or GameObject
19:32 - Quick recap
21:13 - BlackBox preferences
22:36 - Customising behaviour for special cases
25:08 - That's it!
#unity3d #unity #gamedev #gamedevelopment
I've created an asset called BlackBox that does that, and more. And now that BlackBox version 1.7.0 is almost out, I figured it would be time to show you all it can do.
00:00 - Locked Prefabs??
00:42 - Enter BlackBox!
01:03 - Locking a Prefab
02:42 - Revealing internal properties
05:45 - Disabling Apply
08:11 - Different lists for different goals
11:36 - Create buttons to invoke methods
13:45 - Revealing entire Component Inspectors
14:41 - Reveal all the properties!!
15:52 - A quicker way of revealing things
16:41 - Revealing a reference to a Component or GameObject
19:32 - Quick recap
21:13 - BlackBox preferences
22:36 - Customising behaviour for special cases
25:08 - That's it!
#unity3d #unity #gamedev #gamedevelopment
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