Blender to Fusion 360 - How to convert Tri to Quad Mesh in Blender to a BREP in Fusion 360

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In this video we round out the workflow of working with a converted CAD mesh comprised of Tris, converting it to Quads in Blender and bringing it back into CAD and making a BREP. Why would you do this? No clue, but someone somewhere might!
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Thank you for making this video. One workflow that I have needed this before is in 3D printing. The most common file for 3d printing is stl which is always a triangular mesh, but sometimes you get asked to modify the mesh. This would allow me at least in some models to convert to quad and import into fusion and be able to make modifications to the stl's

Dsk
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It's definitely a rare case to go from Blender to Fusion, but it's definitely possible. In my case, I model much quicker and effectively in Blender so I was curious if I could import a model from blender to CAD for use that focuses toward CAD drawings or if I had to redo my model in Fusion.

TMC
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Thank you for this explanation! I create my jewelry models in Fusion and want to export it to Blender for nicer renders. But the tris left a weird surface texture in shiny materials like gold. So the Quad remesher might help.
Now I only need to understand Blenders texture mapping for multicolor 3d-prints. Since that is something Fusion does not provide (yet). :D

MariaCADjewel
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The "sad" unfortunate thing is that Blender can export quad OBJ but most CAD programs have no remesher that can export quads, despite CAD software usually having the basics for this computing capability and the maths behind it, we end up pushing vertices for hours just to clean up those holes.
Chamfers are fine, if the holes can be left out then the block option in blender is the best option, you probably can use the decimate modifier to get to the fewest amount of faces

Tarex_
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Very useful. Really hard to find this kind of info.

LuisLuna-yner
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This was a great explanation for something that I have been trying to do for a while now! I have a workflow that this might solve but I need help.
My workflow result is to make a mold --- Locate 3D character and download, bring into Blender to rig pose and remove hair-clothes-acessories, save and insert into Fusion 360, create a box in Fusion around the model and boolean subtract it. I get stuck because I need to either make a box in Mesh, then subtract the imported model, then convert the new model subtracted box back into a Body for further modification, OR, convert the imported model to a body then subtract from a box Body. Either way I get errors or failed booleans.

How do I do this?

GenDisarrayPS
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what brought me to your video is 12:00, I'm working on my master's thesis, studying automotive aerodynamics, there are a lot of car models available in mesh(blender) formats for visual purposes, sometimes models taken from video games, which are really good quality but there aren't that much available in CAD format, and I've been stuck at this for several days trying to convert car models to be used in Ansys, if you do please cover this topic it would be very much appreciated, and it would help me a lot.

osamamaddani
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This is awesome. I find it ironic that paid Fusion is so limited and doesn’t use quad mesh by default. I use Shapr3D and it has the same problem. It exports as tri which means imaging mapping is a mess when you try and apply it.

Building buildings for 3D rendering is way faster in Shapr3D than Blender and the ability to convert to quad means you can then apply a image map easily.

lforbes
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Im a sculpter and prop maker, I used to make my maquettes in clay, then the production company would have to handle the sculpting in 3d modeling software, but I found they were always terrible at this, they're strengths are building items more like in your video. So I've been modeling in Blender as its an organic shape, but I now need to transfer it from blender to fusion and take it from a mesh to a solid, and I can't seem to find a simplistic explination of how to do that.

BillieFingers
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What about just using the mesh features that are available in fusion?

hv
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This mesh is too dense for such a simple model.

MaximumAbility