How to render a Fusion 360 Animation in Blender

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Do you want to know how to render a Fusion360 model in Blender - its easier than you think.

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#Fusion360​ #Blender​ #Robotics kevin mcaleer
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Thank you for this video. Very concise, exactly what I needed! :)

rosiebogle
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Love u bro ur tutorial r easy to understand than other tutors

vishwanjaypalsodkar
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FBX is easier because you don't need to re-apply materials and components/bodies are separated

stzard
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Hello, thank you so much for the video. Is it also fairly simple to implement motion to the model? Would I add joints and motion study in Fusion or just create the model and then do all of this in Blender (and if, do you have a tutorial for that too)? Again, thank you so much for the video, it helps me to get an idea of how to achieve more rendering options but still model in Fusion as I like it a lot.

drdesign
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Hi Kevin, great video, thank you. From the title I thought you could get Blender to render a Fusion 360 Animation (i.e. using the Animation space in fusion 360). Is that even possible?

wassup
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Saved me so much time and grief. Thanks!

MarkGutierrez
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Do you know if there's a way to export the joints from Fusion 360 as well? I'd love for my mechanical parts to move correctly in Blender, but haven't figured out how to do that yet.

travissmith
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How can I export the Fusion model so that my components aren't misaligned in the OBJ-file?

jeremygorski