EXPORT BLENDER CAM + SCENE TO UNREAL ENGINE | Unreal Engine 5 | USD | Tutorial

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In this tutorial, you will learn how to export your blender scene and camera to Unreal Engine 5 using Universal Scene Description (USD).
Next to this, we will tackle common issues that show up during the process.

0:00 Introduction
0:35 Bake Camera
1:29 Exporting Camera to USD
2:21 Activate USD plugin
2:53 Import USD
3:56 Setting up the camera
4:20 Fixing USD translation issues
5:30 Outro

Also, check out my previous tutorial about creating realistic smoke elements in Unreal Engine 5:

Read more about USD:

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This is how you make a tutorial. Thank you for being clear, concise, and not wasting time.

marklmiddleton
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This was amazing! I have no idea why no one else has made a tutorial like this, it worked great (once I followed all the steps correctly haha) and I no longer have to do the tedious blender>ae>c4d>eu5 pipeline, now I can keep my reference solids the whole way through! thanks so much for this incredibly useful and specific tutorial!

VELOCRAPTR
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Thanks so much!! After looking around for a way to import a tracked camera from Blender to Unreal, your method has been the one with the best results and the easier!! I really appreciate it!

esteban_ama
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You are incredible. Thank you for this, I wish the pipeline of blender to Unreal and vice versa wasn't so confusing.

cryptsFX
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Havent tried it yet, but it gives me so much hope and inspiration. Thank you!

EvanMapleMaggot
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Weirdly works fine in Omniverse with same export settings! Maybe UE 5.1 will be better. In an ideal world we should be able to export/import any USD scene across any DCC platform which supports USD right? This is the 'dream plan'! Hopefully soon this will become reality.

ukmonk
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Wow thank you so much! I've been trying to do this forever, I keep downloading plugins and addons. I had no idea it's actually very easy and built right in.

AdrianJensen
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Excellent. Exactly what I was hoping to learn. Thank you

webtron
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Hello sir, would you please show us how we can use more than one alembic/usd caches( as like run, walk, dance etc. on the same character and keeping the all materials?

pronatabiswas
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Thanks much needed ..the animated image sequence plate is not importing right with USD

ApexArtistX
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You are a legend man, this is super helpful, thanks a lot! Well presented as well. Just subbed, looking forward to more videos!

azrin
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THANK YOU SO MUCH MAN. You are a life saver.

skylight
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THANKS for this, incredible solution!

Milan_
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Thank you. You actually don't need to bake a camera in blender, for example I didn't, so my camera has not any keyframes, only at rig dummies camera attached to, but the whole animation in UE is fine.

WillFalcon-bl
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HI THANKS FOR THIS GREAT TUTORIAL...i have a problem...i dont really know how you got the locator in the camera...can i just click on the camera and bake it?
.thanks

hudini
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Nice tutorial. I followed all the steps and did get proper results but I could not save the camera in the level. meaning the camera just disappears from the level and the sequencer shows missing camera error. I tried to find the camera but I think the USD file only generates a level sequence and the camera is kind of a cache memory. I am working in unreal engine 5.2. I don't know if this problem is version specific. please help!

sagarsangolkar
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Thank you!! It's the best way I saw

KseniaLoginova-zu
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I have managed to get everything working but I woudl like to know what would be the best way to reposition the camera while keeping the animation. I have the movement but I would like to fine tweak the placement in unreal. Thanks for this great tutorial.

re
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Thank you for the great tutorial. But im running into a problem. My camera works well in the sequencer. But once i want to render it, i got a black screen. I even tried many approaches like EV settings etc. but in the timeline and cameracut all looks fine….im very confused.

marcelh
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I am a beginner in Unreal. Your tutorial has left me very surprised excellent! I have a question in the final part where we have to change the settings in the camera, it modifies them only in one frame and the rest does not change, how can I make the settings change throughout the animation?

pedrooliva