Export Blender FBX Camera to Unreal Engine 5 [NO PLUGINS]

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Hey everyone, Cliff from Round Table Studios here. Here’s a quick tutorial on how to get your Blender camera animation into Unreal Engine 5!
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WHO AM I:
What’s up animators, my name is Cliff, I am a 3D animator and this is Round Table Animation
We also post our own cinematic animations on this channel and if you are interested in creating your own animations like this, we offer tools, tricks, tips and resources to get you started.
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Same problem here. I just get two frames in the beginning of the sequence ... how to solve this? Thanks a lot in advance!

David_Fernandez
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This was super useful. Thank you for being the exact thing I needed when googling this question!

slyshand
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I was trying this for camera track in blender, but it wasn't working. so I added some keyframes in blender camera, then exported. now it's working. Thanks

wol
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Hie, thanks for this video but I don't get rotation and the position is a bit strange, is it not moving a lot ! How can I fix this ?

JDARRASVP
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my sequencer is not showing anything, just a blank tab

Berry_is_fine
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Very well explained, excellent tut mate !

ThadeousM
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How did you export the characters and there animation into unreal

TOAKSuriFox
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I keep getting this error message: "Failed to find any matching camera for CineCameraActor. Importing onto first camera from fbx Camera3D1" what is going on???

chuckmoment
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When I export the camera it looks small as do the track points.

domdom
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I get an error, failed to find matching camera actor. Even though match by name is not selected

oscarlowe
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Hi,I just follow your step to step, but when I import FBX to UE5, it got nothing just two keyframes. Would you know how I can solve it ? Thank you!

AiYaXuanDa
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Thank you, my God, I owe you a lot. I was having problems with the camera for a long time and you help me to fix it

Leitin
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Hello sir, it doesn't work for me. When I import the files it shows only 2 keyframes at the beginning of the timeline(Sequencer). no animation. How can we solve this issue? Please help.

pronatabiswas
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Thanks bro you are a life sever i been looking for this like crazy serious

Khudocomics
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Im exporting from Nuke to Blender to Unreal, but my coordinate axes are not matching as they are in the video. For example my Nuke XYZ axes are read into Unreal as XZY axes even by following the guide in this video. Do you have any suggestions?

maxshooster
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Im just curious, have you been able to match renders coming out of blender and unreal? Meaning, do they match up when you bring them together in a compositor?

ryanjstever
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Pretty nice explain but what about Cinema 4D is it the same? I’m just asking because I’m not finding any good tutorial. I want to import my scene with my camera, which I animated in cinema 4D, the scene is easy to import, but I can’t import Camera to. 😢

RaulDznTM
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Unity needs to add this feature for the LOVE OF GOD!!!

redsprites
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Thanks for the tutorial Cliff!!! By any chance do you think this would work with the camera rig in blender? It has an armature that controls the transformations and focal length.

Authintix
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Great tutorial, but I do want to ask, how do you export the scene and other things in the exact scale to UE5 like what is portrayed in Blender?

ABMultimediaDesigner