Advanced Map Making Tutorials Part 2 - State & Clocks

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I frequently get requests for tutorials about various parts of my maps, so I've decided to start a series where I will be going through how to start building a custom minecraft map.

In this second episode we make clocks that react to the map state.

This series is designed for both Minecraft 1.8 and Minecraft 1.9. Wherever there's a notable difference I will be going through both solutions.

Downloads:

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Very helpful for Stages/Levels of a map. For example, levels of a parkour map.

FlasheeGaming
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When i started watching, i did not expect to learn anything, but i was wrong. I would NEVER think of this. Thank you for the video:-)

CommandCoder
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I just finished building this, i can not wait for the next episode :) keep up the great work, i hope you will become big one day!

LilSussyRO
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Now you *can* use scoreboards in `/execute`. Boy, I like 1.13 a lot.

Stetofire
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What you say at 2:30 is laggy, yes, but it's possible. And the advantage of that: You could theoretically make one long command block chain in 1.9 and all their commands you could just write down in order in notepad. So you could make normal looking programs, without having to note the positions of command blocks, like it was necessary in 1.8.

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Hey Slicedlime, to clarify, in 1.9 after the conditional repeater command block the commands you want to run on that state should be chain command blocks right? Love this series. Please keep it up.

AlteranKing
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i know its old video, but i have a problem, when changing states if you changed state in chat always runs [@:Found Game], i have to set to nonegzisting state to shut it down... I think its because Game active just states differ, but how to turn off it :D

fuzzyflux
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Hey slicedlime I used this method of states, and it does work, however when I use a repeat command block always active with conditional after the first testfor repeat command block it doesn't work, I used chain instead and it worked is this normal or??

MrVince-shbb
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And how do you change the scoreboard state?

Can you simply make a button or goal to just change the value?

kevinsandoval
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For 1.9+, rather than have each driver have a clock checking if the state matches, why not have the clock on each driver be controlled by redstone? I can imagine that disabling a driver by removing its redstone block when the state changes would become slightly more complex, but how does this sound?

Each driver has a single repeat command block set to run when powered by redstone. Next to it is a redstone block if active, otherwise some unpowered solid block. On top of that block sits an armor stand named driverPower, which is used to control whether there is a redstone block or the other block type. A master clock replaces the block under each armor stand named driverPower with stone if the state does not match that armor stand, and if it does match it sets a redstone block under the armor stand. This should mean only one driver is active at a time, and two command blocks are run every tick instead of one per state (ignoring command blocks not running the drivers).

NickNackGus
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How do i undo one of the states that i accidentally added? I wrote:
/scoreboard players set
@e[name=Game State 1

(Notice that i forgot to write the thing behind the Word; Game and thats why i need it to be gone! Please help me!

GrabThatPencil
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Please help, how do you remove clear player that is showing under State of the game on the right? PLEASE HELP

judyhe
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Hey slicedlime. I have a question that there is probably a really obvious answer to. In 1.9 with the command blocks without repeaters and stuff, what is the best way to have a command block wait in before going to the next chain command block?

sweetwaddlez
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Hey Slicedlime, is there any 1.9 dynamic lighting Command Block things, and if not, could you make a tutorial/command?

iamawesome
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If you want to copy the Text Inside a command block, you can just middleclick while holding control. I don't know finde you already knew, I just wanted to point that out

Theimtheimtheim
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Can't you just set the command block to 'Needs Redstone', and then if the state is on now, you place a block of redstone? So if the state is 0, there is at the place of where now the /testfor command block is a Redstone Block. And if it's a different state, then it'll be replaced with another block (I always use Red Stained Glass to indicate that there _could be_ a Redstone Block there). Then you also don't need the armor stand and the scoreboard objective, then you just use other command blocks in other states to place the blocks. And I do not like having way too many scoreboard objectives, just because it's hard to keep track.

jochemvanhees
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hey frankedlime i need to ask you a question. how can we make it so when a specified zombie dies it summons an item to its place i tried to use DeathTime data but it didnt work. i need your help and sorry about the lack of my english knowledge

disasterpiece
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can you make an updated version of this? i am using 1.12..(i am behind i know) and this would be helpful... thanks



P.S some of the commands have been altered, such as ":" instead of "="
which was kinda easy to figure out

thesupernova
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i found a glitch if you place a piston right by the clock its werid

icyvoltageyt
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I think you have to face the first repeating commandblock into air. Otherwise the first repeating commandblock will activate chain command blocks in the same row which are not set to conditional.

alexcubed