Procedural VS Parametric Modeling

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Want to take your 3D designs to the next level? Check out this deep comparison between Procedural and Parametric Modeling, to gain a better understanding of the two processes.

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I love that you started the video with Adrian Lambert. He's a brilliant Houdini environment artist and one of my early inspirations in this craft.

homemade_vancity
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2:55 thanks for including parts of my reel and name 🤓

mareknetzel
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Happy to see Shapelab sponsoring the video. I love that tool.

bassemb
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I personally don't like to use one of the methods, for my work as 3D Game Artist I like to use a combination of all ways, handcrafting + parametric and procefural for more randomized stuff an details, on my highpoly meshes this way I have the most control while also save time and create a lot of details ^^

ragnarhrodgarson
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Tbh, I don't think they are that different. I think they are describing similar things, using code as nodes and connecting them to generate designs. I don't think Parametric are just like modifiers in blender, for example in Grasshopper, there can be hundreds if not thousands of nodes to connect to create designs. Image can be used as input as well. Some of the differences mentioned in the video are more related to the differences between Mesh and NURBS modelling software. If I have to say, I think parametric is describing the parameters used in the design, and Procedural is describing the process of it. Please correct me if I am wrong.

felixleung
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Great video. I've been wondering for a while the difference between Procedural and Parametric.

no-one
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Awesome vid. Even the sponsored segment was very interesting 😄

alejandrohuerga
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Please, make a video about Marvelous designer. Like best clothes made so far or something like that. And keep doing what your doing you are indeed inspiring!

_B_G_K
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Nice, now I know how to go about my designs

SmartDoer
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Can you talk about SDF modeling too? I'm using Made In Dreams near to a half a year now and boy it's a revolutionary way to make art so fast! I'm recently using Unbound Game Engine as their alpha tester and it's really enjoyable way to model anything! the cool thing is at the same time you can texture your models as well! and you can convert it to Polygon! there are other SDF apps too! and a very promising Add On for Blender! would be nice you cover them! specially the Dreams on PS4, PS5!

makanansari
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Yeah procedural is definitely not for me. My brain cannot handle it

krishnabaro