Parametric light in #3dsmax

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Learn to quickly model this parametric lamp in 3ds Max!

Start by grabbing the free tyFlow version for its useful modifiers. We'll use the "tySlice" modifier to easily create multiple slices in one modifier.

Check out this tutorial to see the steps used to create a parametric light with procedural modeling, where you can create endless variations in no time.

Follow the steps in this tutorial:

- Navigate to “Helpers” and grab a “Point”.

- Create some points in the viewport.

- Place double points wherever you want to have a larger sphere.

- Navigate to “Compound Objects” and create a “Blobmesh”.

- Press on “Add” and add all the points to the Blob object.

- Increase the “Size” to achieve the desired size.

- Set “Viewport” value to 3 for better details in the viewport (you’ll need to adjust the “Render” value to get more details in the final render)

- Apply “tySlice” modifier and set the operation mode to “Split”.

- Adjust “Separation” value to a small value.

- Increase “Slices” number.

- Adjust the “Spread” to control the spacing between the slices.

This model is fully procedural you can adjust the points position to locate the spheres, change the number of slices and the thickness as well.

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#3dtutorial #archviz #3d #parametricdesign #3dmodeling #procedural
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3ds max still king, great tutorials man. Its not often you come across someone that genuinely knows what theyre doing

maxximus
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great content, thanks! Would be better without the music, because i cant understand what you are talking. (and you dont want to read subtitle during a tutorial)

petibrzo
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The music is annoying. Keep it decent.

Maruera