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Parametric facade in 3Ds Max #3dsmax #archviz
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Parametric modeling in 3Ds Max
Use a combination of the Data Channel and Osl to create this parametric double wave facade.
Follow the steps in this short tutorial:
* create a box with desired size.
* Apply array modifier.
* Check Center option and set count X and Y to 70.
* Scroll to UV rollout and set the mode to Clone XYZ.
* Disable additive option.
* Apply Data Channel modifier and add distort operator to the stack.
* Open material editor and add UVW Transform then change the X and Y tiling to 20.
* Add components vector and plug uvw output to the component intput.
* Add Math Sin and plug X value to sin.
* Copy Sin and plug y value to sin.
* Add math multiply and multiply the 2 sin values.
* Connect multiply value to the distort input and increase strength to 50.
* Now add GeoQuantize operator to the stack ( this will average out the values in each element)
* Add Component Space operator and set to Z (multiplying this to the stack will make sure the bottom part of the box will have a value of 0 which result of moving the top parts only).
* Add Vertex Output operator and set it to Position and Z, change selection method to Add.
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#3d #3dtutorial #3dmodeling #parametricarchitecture #procedural #architectural
Use a combination of the Data Channel and Osl to create this parametric double wave facade.
Follow the steps in this short tutorial:
* create a box with desired size.
* Apply array modifier.
* Check Center option and set count X and Y to 70.
* Scroll to UV rollout and set the mode to Clone XYZ.
* Disable additive option.
* Apply Data Channel modifier and add distort operator to the stack.
* Open material editor and add UVW Transform then change the X and Y tiling to 20.
* Add components vector and plug uvw output to the component intput.
* Add Math Sin and plug X value to sin.
* Copy Sin and plug y value to sin.
* Add math multiply and multiply the 2 sin values.
* Connect multiply value to the distort input and increase strength to 50.
* Now add GeoQuantize operator to the stack ( this will average out the values in each element)
* Add Component Space operator and set to Z (multiplying this to the stack will make sure the bottom part of the box will have a value of 0 which result of moving the top parts only).
* Add Vertex Output operator and set it to Position and Z, change selection method to Add.
.
.
.
#3d #3dtutorial #3dmodeling #parametricarchitecture #procedural #architectural
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