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Parametric ceiling using Data Channel modifier
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Create a parametric ceiling in 60 seconds
Learn to use a combination of array and data channel modifiers to create this parametric ceiling design in a simple method.
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Follow the steps shown in this tutorial:
- create a line following the shape for your design.
- create a Box with a negative height value.
- Add Array modifier on top of the box.
- Change the mode to Spline and select the line from the scene.
- Switch the Array mode from Count to Fill.
- Add Data Channel modifier, and add Distort operator.
- Create a Noise map in the material editor and plug it into the Distort input.
- Add a Transform operator, right click on it and switch it to Replace.
- Set its mode to Position.
- Disable X & Y axis, and make sure Z max value is less than the box’s height.
- Add a Vertex Output operator and make sure it’s set to output Position and Replace.
- Finally add a Slice modifier and switch type to Remove Positive.
- You can play with the noise settings, line shape and array spacing to control the shape of the model.
Subscribe to master 3ds Max: @BoundlessBox
#3dsmax #3dtutorial #archviz #3d #parametricdesign #procedural #3dmodeling
Learn to use a combination of array and data channel modifiers to create this parametric ceiling design in a simple method.
____________________________________
____________________________________
Follow the steps shown in this tutorial:
- create a line following the shape for your design.
- create a Box with a negative height value.
- Add Array modifier on top of the box.
- Change the mode to Spline and select the line from the scene.
- Switch the Array mode from Count to Fill.
- Add Data Channel modifier, and add Distort operator.
- Create a Noise map in the material editor and plug it into the Distort input.
- Add a Transform operator, right click on it and switch it to Replace.
- Set its mode to Position.
- Disable X & Y axis, and make sure Z max value is less than the box’s height.
- Add a Vertex Output operator and make sure it’s set to output Position and Replace.
- Finally add a Slice modifier and switch type to Remove Positive.
- You can play with the noise settings, line shape and array spacing to control the shape of the model.
Subscribe to master 3ds Max: @BoundlessBox
#3dsmax #3dtutorial #archviz #3d #parametricdesign #procedural #3dmodeling
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