Blender Secrets - Robot Rigging (Part 3 - Bone Constraints)

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Now that the rigid parts of the robot are parented to bones, we can move the robot parts by rotating them freely in Pose Mode. However they should only rotate on one axis each, and for that we’ll need to use Bone Constraints.

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Nice!!! I'd love to see some IK tutorials or other complex constraints

franciscoichazo
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Today I bought your E-Book and to be honest It's been a loooong time since I enjoyed reading to learn something that I'm interested into and the videos are a nice extra. Thank you!

RubenSterlingS
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I didn't know youtube supported this resolution lmao, the more you know.

averagepo
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Hey can you do a constraints with blander 3.2 please

mrunity
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Can you do a tutorial about pistons and other mechanical rigging?

RecioDj
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Yeah, very, very nice. But how to make physics affect constraints properly? Just like, let's say, arms hitting a wall.
Yeah, I know an animation cleaning in these cases is always needed but I wonder if you have any hints about it.

pile
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Here's an issue I have been facing. I am trying to rig a robotic spine. The two segments are a universal cardan joint and I will have to array it. Then I plan on setting up a bendy bone. But how do I constraint bones to individual bendy bone segments?

Thanks

swapnayak
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Can't wait for part 4!
Generate a rig to control your robot and somehow the whole thing works flawlessly.
Me: Nothing works, all the parts are twisting the wrong direction bones gets rolled and joints break.

dragonskunkstudio
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How to set the rotation of the bone within x [ -20; 20]; y [-380;20] and z completely unrotated?

bachutiemphim
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ok so he used rigify just as a base
my bad

marcinb