Multiple Height Maps, Massive Open World, Unreal 5.1

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The method I have found to add multiple heightmaps into a single landscape in unreal engine 5.1
The Errant Worlds, Errant Landscape plugin will allow you to "stamp" your heightmaps onto an existing landscape.
In this video I go over how to use it, and how to create and import your own height maps into the plugin.
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In regards of rest of textures, you can set them up as your weightmaps. It's not added by default since people use different names for weightmaps ;D (or you can use as biomes masks)

ashtonx
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I have been lookin for a week too lol . then i found this video . im pretty sure there is alot of people needing this video . id suggest making multiple copies of this video and under different platforms to get attention. it took me ages to find what i needed with so many half tutorials that dont show you a full workflow and people claiming massive world tutorials yet theyre all just 5km sq . finally, youre a legend

timmayvns
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Great job on the video! Very well explained. Are you on our Discord?

errantphoton
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5:03 the edges in Gaea. I think you can tweak the falloff in Errant. I know you can on the red weighted splat maps.

FPChris
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Would be really useful If I can use different set of splatmaps for each of the landmass

Flare