Unreal Engine 5.3 - New World Building Tools

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Check out my Multiplayer Survival Game Course:

Hello guys welcome back to another video. In this video we will be checking out some of the new World Building Tools that are avaible in Unreal Engine 5.3 - Things like the new support for importing Large Landscape Resolutions and also the ability to enable Nanite on Landscapes. We will be checking out some world partition maps. Let me know what you guys think down in the comments below!

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Check out my Multiplayer Survival Game Course:

SmartPoly
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I just spent half a day trying to convert my landscape to nanite because its so big and UE just kept freezing for 15 minutes and crashing everytime. Finaly at 02:55am I realised that if I hide 3 parts of the landscape in world partition, I can convert it to nanite in 4 seperate chunks. I was about to give up after finding no help online so hope this helps someone else out.

kalex
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The problem people ultimately want solved, deals with huge open world, far view distance, performance, and something like the landmass and water plugins. I want to quickly build/iterate on a world where I can see a distant mountain through the trees in my forest at high fps.

codymccarty
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What plugin/asset are you using for the Flying navigation? It looks good.

kenalpha
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If you set it up and load it all properly, you can have HUGE maps in UE4... I replicated the entire continent of Iceland in UE4 about 10 years ago. Took me ages to get it imported properly, but it worked... you could walk from one side to the other, in real time... it took days.

michaelcuneo
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Super stoked about the landscape stuff but i agree with everyone else, i need that flying character.

GoodguyGastly
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I'm still waiting for EPIC to solve the issue of the lack of Landscape Displacement that we used to have in UE4...
we were able to use texture displacement and paint them with the layers in the map... I really miss that

svs
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Just discovered your channel! This content is awesome. Im dipping my toes into game dev as a hobby/side project and I’m loving this so far. Nice and short content which shows what’s possible.

notroMcS
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Thanks for addressing the bugginess of enabling and saving nanite landscapes. In my experience, I either crash when enabling the nanite landscape, building the nanite landscape, or saving the nanite landscape. I've gotten around these issues by handling 1 landscape at a time, but this does really throw a wrench into pipeline efficiency.

ImeCoulter
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I like the flying character; nice CoH vibe goin.

fjb
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Can you make a turotial on this flying mechanic? It's be really kool.

kellowattentertainment
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Very cool, just wanted to render a basic canyon done with Gaea with 8 bigger tiles with 4k textures and it completly killed my 4090 .... Much to learn still.

TriInfinity
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The sea foam looks terrific! How did you do it?🤩

JohnDowson
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hey Smart do you Have a Game course of side scroll Game making like Metal slag and contra ?
form Start to end 🤔

whiteoscreen
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Nanite landscape was announced as experimental in 5.2, but there's no documentation for it and it's hard to use. IIRC in one livestream Epic said that it wasn't really meant to work in-editor, but that it would build the Nanite landscape geometry when you packaged a build. For 5.3 it's just been upgraded to non-experimental, but I suspect it has the same 'build it when you package' idea.

Fafhrd
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what flight asset is being used in the video ??

CmdrStriker
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How did you update the ocean plugin to 5.3? Do you have a tutorial for how to rebuild plugin for different versions of UE?

TheSilver
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Can you please do a demo of how you got the map in there? I've been attempting it and having trouble. I know you have explained it in here.. but seeing is the way for me and im sure alot of others

mootzartdev
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Great vid! Is that flying character something you made or bought? I'd love to get my hands on that!

etchasketch
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Hey, if I used the third person template for your course would it still work the same? I am about to purchase but wanted to make this in third person

danielmojojohnson