🎨 Blender Tutorial: Texture Scaling for UVW Mapping... 🎨

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In this brief tutorial I'll show you how you can apply a checker pattern and then scale the checker pattern to be larger or smaller.

I struggled a lot with this as the method of doing it is different in 3DS Max.
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Finally a video that doesn't have me scratching my head. Thank you so much!

fireghost
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Great tutorial. Really helped getting me started with a project I'm working on. You're a total expert on this one!

czachar
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Perfect, exactly what I needed to know, Thanks!!!

edwardrobison
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How do you keep the same texture size 1 cm x1 cm on two different cubes cube A size 10x10 and cube B 30 x30 thanks for the help

azotmx
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The little gem to save a life in a world of everything else. Big BIG help. Thank you.

nikkoXmercado
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Thanks a lot! I loved the video and it got me out of trouble!

brice
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Finally I found exactly what I was looking for thanks mate

jd
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Guys, just select the area you wanna extend, go to options above the y, z&x axis and hit "correct face attributes". Now you can pull, and the uv mapping will continue automatically.

erichbrill
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thanks just what i needed. watching a tut and the guy just started mapping without any note as to where he got this material

Gareth_Mayers
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thanks bro you saved my hours of hard work

Zqgames
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thanks man, you just saved me multiple hours of fails in PS

larrybates
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I incorrectly used the object output from the coordinant out of habit, since it works well for procedural textures.

jegaveirneynamasiado
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You're a life saver. Thanks for the clear instructions.

GrandmasterPantsSFM
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Im a bit late but thanks mate.
i really needed a tutorial like this!

booclears
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How to accurately apply a 2mx2m quixel texture to a model? I'm looking for a tips to do not using approximatively the mapping scale values but get real world map size. Any suggestion?

JeanMichelAZie