How PROS Texture: 3 Easy Methods! Blender 3D

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Unlock the secrets of professional texturing in Blender 3D with this comprehensive tutorial! In "How PROS Texture: 3 Easy Methods! Blender 3D," you'll learn how to create stunning textures for your 3D models using techniques commonly found in Substance 3D. Perfect for beginners and advanced users alike, this step-by-step guide will have your models looking amazing in no time! 🔥🎨

Dive into the world of Blender 3D texturing and discover how to achieve the best results for your projects. Explore procedural texturing, image-based texturing, and hand-painting textures, and learn how to utilize each technique effectively to create visually stunning assets. Improve your 3D modeling skills and expand your creative horizons by mastering these essential texturing methods.

Enhance your Blender 3D texturing workflow and create realistic materials for your 3D models with this easy-to-follow tutorial. Whether you're working on game assets, architectural visualizations, or product designs, these techniques will help you achieve the professional results you're after. Don't miss out on this valuable learning opportunity to take your Blender texturing skills to the next level!

🌟 Don't forget to hit that LIKE button, SUBSCRIBE to our channel, and SHARE this tutorial with your friends to help them master texturing in Blender 3D as well!

#Blender3D #Texturing #Substance3D #3DModeling #3DTutorial #BlenderTutorial #HowToTexture #ProTexturingMethods
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You are REALLY GOOD at complicating things !!!

mikeeotool
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Someone probably already suggested this but I'm too lazy to scroll down: add a 'separate XYZ' node before the Gradient Texture and connect it to the 'Z' and you won't have to tinker with mapping. You'll need to apply the rotation of the object if you haven't already.

fredozamas
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I really appreciate your tutorials and tips, your channel and videos are what inspired me to try my own animated series. Thank you! I wish you all the best and success in everything you set out to do in the future!

HacintoTV
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Showing multiple methods is so important for workflow, thank you!

AlecLang
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Oh baby, more of this. I have been really digging into node based texturing/procedural texturing.

TheSlyMouse
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Awesome to see you rocking my Nile Croc sculpt, looks great! Fantastic tutorial

xandersmith
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Thanks for sharing! Just recently learned about procedural texturing and having a hard time figuring to do the face mask. Would like more video like this!

chun
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I definitely learned to go ahead. 🙃
Jokes aside, amazing video as always! Thanks for sharing the fruits of your hard work!

sb
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one of the most informative blender videos ive seen.

damianthompson
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Your last few videos have been really helpful and insightful.

zedfirenze
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great tutorial! all i could hear was ambient INCLUSION thou haha

cerealfede
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bro u helped so much to understand the nodes. thank you

arepmashudi
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I had a sub to Substance that I had to cancel. This is such a great overview of how to achieve similar results with Blender, thanks so much!!

homemade_vancity
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Great format! Comparing Blender's functionality to that of the best softs in the industry works very well for all kinds of users and devs. Would be very interesting to see the rendering comparison in terms of realism between.. say Cycles and Octane or Corona...

designfreedom
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I really want to know how to achieve texture similar to SP in Blender, and your video answered my question. thanks

wittytree
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This was pretty informative stuff <3

xDaShaanx
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Great video thank you, can't believe Blender has gotten so good in the past ten years - not that it wasn't amazing already !

ArvilVonPoney
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If you do want to hand paint things, a really good way to go about it is to do paintovers in 2d and then project those onto the 3d object. If you only need to see the object from one angle, it's really efficient.

skunkpelz
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Great tutorial, great contribution. You have my like Thank you so much. Greetings

_TetKaneda
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Use box projection for your grunge maps, with some blending to avoid too much stretching.

JaxiPaxified