Blender UV Unwrapping Tutorial | Explained for Beginners (Arijan)

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Blender UV Unwrapping Tutorial | Explained for Beginners (Arijan)

UV Unwrapping in Blender is not rocket science. This video is a quick and simple explanation of what UV unwrapping is and how it works.
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probably the best UV tutorial out there for 11min video, thanks you.

MattproThe
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Great video, love the early part with the animated example for the cube and cylinder, really nice editing skills and you used Blender perfectly to show that. It is always amazing when I find small content creator that make better videos then large channels! Congrats Arijan!

DComparison
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This is like the best and clearest tutorial I've watched about UV Unwrapping. Thanks

vonpheusarts
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You are by far one of the best presenters thank you ;)

Kezzdigitalcreative
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man i was stuck in this shit, but this video made me see it as clear as the light.

wikiry
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from maaaany tutorials i watched this one is the best. Most of videos that i checked only tells basics with a cube instead of showing more complex shapes

Gryphusne
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It's a really helpful video, thanks. But I have noticed some N-gons. If you avoid n-gons, wouldn't your uv mapping be easier?

Iron_Ghost_
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I really appreciate the efforts Sir. Thank you for this beginners guide

Douye_Adedeji
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Thank you so much for the vid... i was struggling with cylinder uv and streching now i think im good

RAYS
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It helped a lot to me, thank you so much!

ikiyekatlananparsomen
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is there any way to make the cube seamless? if I put a wood texture on 2 of the faces will always go the oposite dirrection and not work what so ever :/

volbeatowns
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Please put a margin between your UV Islands. If they are squished up against each other like this, you will get bleeding from one island into the next. You need a margin, I use 0.03 generally. This puts space between all the islands so that you do not get texture bleeding.

MindkontrolTV
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thank for making this video, it is useful and so easy to understand 👍

TenHoang
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so what does marking seams really do? I saw you select the edges not visible so the marking seams wouldn't be seen, but I'm having difficulty knowing which edges to select.

fordrivingandothers
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yo could you do a tutorial on a btr 80 or something??

hamsa
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But in case that if I have continuous set of faces on my flat surface which is v shaped do I have to plce a seam in my faces minimum one time to fix and straighten that out or any other system??Plz guide me if you can?

zztcroi
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How did you move them to the top and back to it's place at the end so accurately?

edwardoowew
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Very good but I dont know how well it would work with a sphere

lunchys
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I would like to ask for help, I made a 3d model of a fish in fusion and a mold for that fish, it took me 3 months to learn, now I want to add details to that 3d model of a fish such as fish scales and other things, I realized that I will have to use blender and I've never used it, I'm trying to extract fish scale from the picture and put it on my model, this is the 15th tutorial video I'm watching and I don't know what to do, I've watched depthmap, normal map, displacement map, uv map, low poly and I'm confused after everything, I don't know where to start, I would put the stl file of 3d fish in blender and use the image to extract the fish scale, which tutorial do I need to learn, is it a displacement map or something else? Thank you in advance

endscreenshorts
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So.... you're telling me that.... if I had a huge castle built... I'd have to split every single shape apart and add a seam then UV unwrap them b4 I could texture? And at the end you say "put them back in place". HOW? How did you do that? Seems if you have a model that has hundreds of parts this unwrapping business would take a week to figure out where to cut and get it all done. This video just depressed me big time!

TruthSurge