How to Change Material Size in Blender the EASY WAY!

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In this video, learn to use nodes in Blender to quickly change the size of materials in your models!

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TIMESTAMPS
0:00 - Introduction
0:13 - Example Texture Location
1:04 - Adding Mapping and Texture Coordinate Nodes
1:46 - Why you need both nodes
2:38 - Adjusting material size, rotation, and scale in Blender
3:19 - How to adjust scale properly
4:06 - Complex Object example
4:44 - Related Videos
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Hi everyone! Let me know if you have any questions in the comments below! :)

TheCGEssentials
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You are THE BEST! you have helped me so very much, all I can say is THANK YOU. Please keep these coming, you are doing good work.

daleanderson
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Cool, that eases a lot the applikation of textures to physical objects with defined size, in my example parts I print in 3d. I need to get this displaced for that in topography. Will see, how that works.

jurgenriedl
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if anyone got issues with a pattern scale/scew/stretch, in the "texture coordinate" use 'UV' instead of 'Generated'.

ShebanFPV
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Thanks, simple and clear tutorial. Just gained a subscriber.

brendon
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Thanks!! This saved so much time when I was trying to figure out sizing for wooden floor in my project!!!

SChristo
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Dude this is what I needed for my work with custom Skyrim Armors!
Great tutorial!
Thank you! 🙏🙏🙏🙏🙏🙏

The_Ninedalorian
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This is exactly what I was looking for! Thanks!

LisaLee-etvq
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Thank you sir, very simple and helpful tutorial.

Raysrays
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I like the way you are keeping the objects ready, not like just like creating while recording.

v.s.a
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Do you have any idea why when I connect the maps with the mapping node, the material stretches without even making any changes to the scale?

teoteo
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great video...is there a way to color the high bits of the displacement ?

DLBY
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Any idea on how to export the model with the textures scaled-up or down? It seems that the textures reset to their initial scale when exported to FBX.

aminemarref
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Thank you so much! This is very helpful

OttrPopAnimations
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Thank you! How did you create the single node?

CamiloMonsalve
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This is exactly what I was looking for! Thanks!
BUT I am still don't know how to connect together from 'mapping>vector' box into *middle of 'all 4 material maps' together* as video on 1:46 ?

aprintojoss
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Thank you very much for explanation with delails

mikejaques
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Guys How do you keep the same texture size 1 cm x1 cm on both. plain waffle and spherical waffle? thanks for the help.

azotmx
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Nice BUT… all I need to know is how you made the empty node that goes out to all the maps.

Guest_
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I have a question...Im trying to export my model as an .i3d file type for Farming Simulator 22 but when its exported the scale of the texture does not import correctly. I think it has to do with the UV Mapping but I cant figure out why on the 3D model it looks fine but then after the export its all screwy :(

theoneandonlytk