Generated Texture Coordinates? What is Texture Space?

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In this video, I talk about how to get seamless textures using Box mapping, Generated Coordinates and how to use the Texture Space function.

#blendertutorial #texturecoordinate #mapping #texturespace
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what! this is one of the best tutorials i have seen about this subject! pure gold

SalymGuer
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Awesome! I never really knew what the Generated chanbnel did for me, nor did I know about the auto texturing. This is hugely helpful!

jeffdavies
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That was the best explanation I've ever heard on the subject. Respect and thank you!

golemtabak
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Another golden nugget. Thank you, Christopher!

BrentonWoods
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Holy moly! I never knew about that blend thing until now. Insane! Life changing info being dropped here. MASSIVE sub from me!

heckensteiner
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Awesome explanition! I was struggling with non seamless texture but now its much better. Thank you.

reimner
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Thank you very much! These image textures and coordinate-mapping thing is always was the hardest for me to understand, but its much easier now 👍
Keep it up, your tutorials are awesome 🔥

JohnRaska
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Another great vid. I've only recently discovered your channel & pleased I did. Your teaching style is well paced with just the right amount of information, which makes your tuts easy to follow. You've helped to up my knowledge, especially with lighting techniques and how it effects the material, which I always struggle with. Thank you. And of course I've subbed, I'd be stupid not too.

slightlyevil.
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2:08 Object properties are common across different object types, whereas the data properties are specific to the object type (mesh, in this case).

Note that the panes in the Properties window are arranged with the most general settings at the top (e.g. render settings, world settings), and more specific ones further down. Everything below the object properties is dependent on the object type. Thus, for example, modifiers and constraints (if indeed any are allowed for this object type) only show options relevant to this object type.

lawrencedoliveiro
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The only really sad thing about this box/triplanar mapping is that you can't rotate it making it somewhat useless. I've even asked the developers about it but for some reason it seems that they don't want to fix this :\

gurratell
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Hello Christopher. I really love Your videos. I want to ask You, can You make a video about bottle of some liquid and condensation on it? I use droplet generator, but I have problem with lightening the secene and droplets to "pop up"(maybe my shaders sucks). I know it's hard subject and that Principled BSDF/Cycles not the best way for transparent product visualization.

Igoreshkin