2D Rigging in Unity without needing Photoshop!

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How to rig a 2D sprite in unity without photoshop.! In this video I use affinity designer in place of photoshop but any image editing software with transparency will work! (This method will work for photoshop too!).
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For anyone who wants to edit/change the art after assembling the character:

1) In Windows File Manager, right click on any .png file and select Open.
Change the default image editor to your software of choice(GIMP, Krita, Inkscape...)
2) In Unity, double click on your art asset in the Project panel.
It will be opened using your new default image editor.
Make your changes. Do not move or scale any of the art.
Save as Overwrite.

kratosdisciple
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THIS IS THE BEST RIGGING VIDEO OUT THERE NOT GONNA LIE

abhishekrokade
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Thanks for emphasising the 'double click to edit' thing - I genuinely thought there was a bug in Unity that wouldn't let me add bones until I watched your video. You deserve more subscribers. Keep it up!

johnpalin
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I’m new to rigging and this is the first video that doens’t make stuff even more complicated than it is for me. Thanks!

bartoszf
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I've seen several videos related to rigging, and this and the next video from this channel are the most complete ones

fernandopena
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Nice tutorial. Small note for people who, like me, couldn't find the 'animation' tab in the console: it isn't there by default and has to be added. Click the ellipsis (...) menu in the top-right of the console area, go to 'Add Tab' and click 'Animation'.

Destriarch
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brother, incredible video! deserve way more subs for an incredible, concise, easy to follow tutorial. you're a legend!

GarnetKane
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i was needing this. and it randomly popped up. thank you

badatgames
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Lookin forward to doin some riggin on my next project with some custom art, Thanks for the quality content yo!

ast
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Thank you. This video and the one about IK helped me a lot. I wasted hours trying to convert an svg file with layers to psd. This solution with png saved the ideas for projects I have in Unity. I think the disadvantage of png is having to position the parts manually, but this time is probably comparable or less than the time spent separating the layers correctly in photoshop. So I see this as a complete victory \[T]/

eric_brito
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great video, all those ps tutorials didn't help me but you got it working for me

punny
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at 7:55 when i use create bones no bones are added here, i did everything exactly the same till now can you help me with this

soulml
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This is a great video thank you! I did run into one question. I can't use a "Sprite Resolver" to change images for just the head or mouth. The "Label" area is blank and I can't add any other sprites.

BeerMoneyGames
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thanks, bro. it really helped me to manage bone animation of inkscape sprite

borisb
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Hey Thank you so much for this tutorial animating was such a shot in the dark for me before i found this video! You ROCK!!

Cocomacsonian
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helpful. for anyone using a very low res sprite having problems with it just upscale the image when you export it or upscale it somewhere else.

accreations
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This really helped me a lot. Thank you!!!

beyolkim
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amazing short and easily understandable tutorial!

LstDgPlays
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Exactly what I need for my game thanks much 😄.

GamingNed-vtfp
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Why all my limps etc are detectes as one bone.. the Thing you do at 05:15 doesnt work for my Sprite.. i need Held 😭😭😭😭

kevinszesch