ANIMATE 2D CHARACTERS in Unity

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Wanna learn how to make your characters come alive? Then Skeletal Animation is for you!

This video is sponsored by Unity.

You need to use Unity 2018.3 or later to use these tools.

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► All content by Brackeys is 100% free. We believe that education should be available for everyone.

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♪ "ES_Dress Code_Black - oomiee" by Epidemic Sound
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Hey everyone!

To those of you who can't find the package: Unity has moved the "Show Preview Packages".

You can now find it under Edit -> Project Settings -> Package Manager -> Enable Preview Packages.

If you check that box, you should see preview packages in the Package Manager! :-)

Stay awesome!

Brackeys
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For the most recent users, know that 2D IK is now simply combined with 2D animation for the latest unity builds.

GKnight
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I couldn't find the packages, but after poking around for a while I figured out that in the package manager window on the top you need to click advanced then show preview packages. Hope this helps

potatoboy
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It's probably worth pointing out the bug fix in the current version of 2D IK (Version 1.0.8 preview)... the Effector and Target fields in the inspector are labelled the wrong way around in the version that this video uses. The new version will show the top property as "Effector" where as, in this video, it's called "Target". Thus, the property underneath should be "Target" but will be "Effector" in this video. Bones won't light up green if you get these the wrong way around. Hope this helps ppl :)

lozD
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You can also attach Rigidbody2D and Joint2D components to the solvers to have bones be affected by physics! Useful for when you want things like long hair, capes, etc. to move naturally with character movement instead of animating them manually :)

AlfredoAVA
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From what I've read, apparently in newer versions of Unity 'Effector' and 'Target' got switched, so instead of dragging the LimbTarget empty game objects inside Target then clicking on Create Effector, you must drag them inside Effector and Create Target instead.

_sorin
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For anyone that is having trouble finding the 2D IK package, to find this package click on advanced in the top right corner of the package manager and then click on show preview package's, the 2D IK package should then show up. Hope this helps!

harrisonology
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*Wow, * this is what I was waiting for! Thanks! *Finally, * I don't need to use *third party* assets for rigged 2D animation, and this looks sooo much *easier!*

CouchFerretmakesGames
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So, it absolutely must be PSB, not PSD, despite the tool being called "PSD importer". PSB is just PSD for images over 2GB, but, unfortunately, free tools like The GIMP can't write this format. However, I found that simply renaming a PSD to PSB will trick this importer tool into importing a PSD correctly.

If you're not getting the "character rig" option at all it *MUST* be PSB! Rename it if you have to.

wengemurphy
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in case someone gets confused about the limb solvers, the current version has a switcharoo, effector is target and vice versa so what you are essentially doing in the setting up limbs part for inverse kinematics is:

create empty object, rename them effector (previously target as seen in video) with the respectable limb, drag them onto the limb solver to the effector line and then press the "create target" button in the bottom of Limb Solver 2D window

Kuyosaki
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LITERALLY A LIFE SAVER! I've tried program after program after program to find the one that fits my animation style best then I stumbled across this video and instantly knew this was the one! Thank you for your clear instructions - I was able to follow them exactly!

FoxrosePettipaw
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I've wanted to get into game design for a few years now, but I have given up every time. I assumed designing and animating a sprite would be impossible for me. Thank you for this very simple tutorial.

ImmaSayKOOHWIP
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FYI: In Unity 2019.3.5f1/2D Animation 3.1.1, there's no Reparent Bone button. Instead, the bone hierarchy in the Skinning Editor can be seen and manipulated by clicking the "Visibility" tab up by Revert and Apply.

Xick
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Brackeys using my art for a tutorial OMG!

PuppeteerInt
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This is actually a great tutorial. No keyboard shortcuts, clear explanations and alternative methods. Brilliant

KelechiApakama
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I Still come back to this channel everyday. I have no intention of stopping. You are truly missed for your ground breaking tutorials and cool merch. You made me install unity and I thank you for it. Lots of love Brackeys.

mauh_kat
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for IK solver, when you put if button "create effector" didnt show up. put gameobject into effector then click "create target"

arkozhs
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2D animation versions 5.0.0+ have 2D IK included!

lavosso
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For people watching this around 2022 2d ik is part of 2d animation

mrhandexists
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I'm impressed with the functions of unity, some task that are a little "time-consuming" now are much easier than ever

Scafidi