Creating SIMPLE Animations in Unity (Creation & Scripting)

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In this Animation and C# programming tutorial, I show you how to create a basic animation of a door using the animation system within Unity, creating the controller and using the state machine to control the animation clips, then create a basic script to play the animation when we ask!

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#unity3d #unity2d #unityanimation
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thank you so much dude ive been trying to get something like this done for hours and youre the first video to actually help me thank you thank you thank you

sharkfinn
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talk about useful, saved me alot of time and effort. Thanks

trturki
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I recently saw a video similar to this about creating an animation manager to play animations without the animator graph.

Since I implemented and expanded this system a bit, I haven't had to deal with any more "spider webs" if you know what I mean.
Games with frame by frame animation will rarely need the graph. I am probably using like 6 animator transitions total for my game. The rest is through code.

Restarting my game was so worth it, cause now I don't have to work with a 2000+ lined player controller and a lot of "spaghetti code." Hopefully this comment will be helpful to someone.

supercyclone
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Nice video, very helpful. Quick question, do you have or plan on having any tutorials on Bolt? Or other Visual Scripting tools?

bluedemon
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Hi there it's me again.. I did everything you said and it's work but when I go into the trigger the door continue playing animation even I had disabled loop... I tried to set bool but still the same... I even tried to block rotation after it finished animation but still continue playing and rotate my door from 0 degrees to 90, 180 etc... Any suggestion?

turotuwan
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Can you make a tutorial about "touch screen for Android Phones" Please

Hunter-bzns
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Hi, im using the key door instead of the trigger door. How does that work?

xrono
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i have a problem i do all correct but still door is not opening please help to solve this

MotiveBillion