Make Animations WITHOUT making Animations! (Grab Items, Carry Objects, Do Anything, IK)

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✅ Use Animation Rigging to take basic animations and make new unique anims!
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💬 I'm not an animator so the way I get animations is I just buy them from the Unity Asset Store.
That works for general animations like basic Locomotion or Weapons, but for more unique scenarios it's impossible to find exactly what I want.
I cannot make animations in Blender but what I can do is use the Animation Rigging package and using that I can take a normal basic Idle animation and using some IK I can move the hands around to pretty much create whatever unique animations I need.
Things like making the character pick up an item or carry some objects or point somewhere, all of those can be build with Animation Rigging on top of a basic Idle or Walk animation.

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👍 Learn Unity, Blender and Programming Patterns, from Beginner to Advanced!
🔴 RELATED VIDEOS 🔴

💬 I'm not an animator so the way I get animations is I just buy them from the Unity Asset Store.
That works for general animations like basic Locomotion or Weapons, but for more unique scenarios it's impossible to find exactly what I want.
I cannot make animations in Blender but what I can do is use the Animation Rigging package and using that I can take a normal basic Idle animation and using some IK I can move the hands around to pretty much create whatever unique animations I need.
Things like making the character pick up an item or carry some objects or point somewhere, all of those can be build with Animation Rigging on top of a basic Idle or Walk animation.

📝 POLYGON Heist - Low Poly 3D Art by Synty

CodeMonkeyUnity
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people like you make unity so great. im a programmer and i can say, without any hasitation: the unity community is incredibly helpful and kind and active. second to none

aaronduerst
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As an aside, you should be using this even if you DO know how to animate your own "picking up" animations. Because you can play your pick up animation, then blend to IK to make the hand move exactly to the item at the appropriate part of the animation.

SkeleTonHammer
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Can't believe I missed this video, thanks Code Monkey!
I also made the character look at the object he's about to pick before reaching his hand out to it. I used a multi aim constraint and simply used a lerp to adjust the weight value.

Helpful tip: Instead of pressing play, setting up the hint or target's Transforms, then copy component, go out of play mode and paste component. I would just enable preview in the idle animation on the animation window, setup the Transform of the hint or target, copy component, exit preview and then paste component. It saves you the 3 seconds unity takes to enter play mode.
Of course the target still has to be a child object of the animator component. After setting it up to satisfaction, you can then unparent the target.

lemetamax
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Really this shows how powerful animation rigging/procedural animation is, because even if you WERE a good animator, you wouldn't be able to make an animation that can dynamically adjust for a variety of items positioned in various locations.

Eckster
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This is the smartest way if you don't know much about animations! Thank you code monkey!

MikeOlaoye
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GameDevTV rocks! I learned everything from them.

forestwaregames
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Whoa I didn't know that I can do animations like this type of rig on Unity, thanks a lot

arthurdarocharuzinsky
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Have you seen Lost Relic Game's video on "Avoiding Animator Hell" in which he totally bypasses Animator transitions when working in 2D? If not, I'd recommend it. Would love to hear your thoughts on it. One thing I haven't yet tried is seeing if it'll work with substates within the Animator.

MarushiaDark
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Still We Love Your Approach The Way You Approach The Problem And The Innovative Solution You Came With XD

anshumanyadav
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The animation rigging package is also excellent if you need IK arms for your VR project, though you'll have to do your homework to get it working just right.

SkeleTonHammer
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Great video Code Monkey. I was wondering if you could make a video showing us how to make a coin splash effect for example after smashing a box coins get splashed out of it so that the player can collect.

omarwahbi
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Would like to see how the animation looks like when the item is behind the player. :D

jojikYT
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hi.. in my case, @8:04 the character hand moves to the target position as soon as I press play.. the animation layer is always working on top all existing layers, just like as shown @4:31

ALLTHEWORKS
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Could you make a video on making a player move on a moving vehicle? Like in Last Oasis. Cheers!

megaspeeder
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08:04 Before running animation, we assign the target entity to HandIKtarget serialized field, right?

AD-ufcy
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would you also want to disable the interaction immediately? what if you press E while its in the hand

brodakarat
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Could you make a video about making in easy way pixel animation like handling item, walking, fighting, dying etc.

Kerpeten_recai
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For the 'RightHandGrabitem' at 8:44 when I put the weight to 0 for the first key frame the arm isnt going to the idle position its staying as reaching for the item. Can anyone help with this please? (:

Naomi-jgmw
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any plans for an updated version of this video using the new input system based on you more recent tutorials like when you set up the IIntractable system?

WolfServant