Gamemaker Slopes Tutorial! (Platformer Part 6)

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Part 6 of 9 in "How to Make a Platformer in Gamemaker!" You can also download the fully finished project file for this series on my Patreon!

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The tutorials are so high quality. And those small pieces of advice u occasionally give about how to approach the tutorial/what to be careful of, are accurate and very helpful.

ShaolinMonkster
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i swear, these are probably the best game maker tutorials out there. i am actually getting stuff that previously threw me into an endless cycle of restarting my project over and over done now.

aisugamedev
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I have spent probably 20 hours over my first two months of coding experience trying to figure this out. I got so excited when I saw this was a planned episode. I can now... finally... go up and down slopes!! Thank you Peyton, this unlocks so much for me and my silly little game.

psychotic
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12:24 That 'sorry' was so genuine! Its ok man we all want our code to look nice you dont have to worry!!!

AvaQuava
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Definitely going to have to watch this one when I get off work today thank you so much

PapaBrrr
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Collisions, they’re touchy… yes they are things touching hhaha

jammunch
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The best gms 2 guides I've seen so far, ngl. Keep it up, buddy:3

ghostyc
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Dude, I cannot THANK YOU enough for doing this! You're tutorial for this genre has been stellar and you're way of explaining what's happening as you speed through is so critical.
I'm a complete noob to making games, but it's always been a true dream/ passion to get this started.
Running through this to build a foundation as I learn (coding is so hard to understand sometimes lol) and adding my own flare has been beyond fun.
I hope you get ALL the credit and recognition you deserve for going out of your way to make this for people just like myself. Thank you for helping us get a foot in the door!
Last, where did you learn to code? Any suggestions aside from "just do it" to help better my understanding of core concepts and problem solving?

heyitsbuddah
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I had a really strange problem with this, I followed everything in order I've been checking for hours now and I can't figure out why the character starts to just levitate instead falling, it was working until i reached near the last minutes of the video, then the character just doesn't fall
The strangest part is that I can go down slopes and everything but the moment I press the spacebar the character stops falling
I think I have to start form scratch I can't do anything to fix it

EDIIITTT!!!!
I FINALLY MADE IT, IT
The solution: in minute 21:56 we can see that the "yspd = 0;" it's inside of the "if" that starts at line 118, I had it outside, so the code wasn't checking for that, now it's doing it, now Maria falls again,

NEVER GIVE UP

fifi_szcz
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i think this whole series of tutorials is an awesome starter for people that want to get into using game maker studio!!

planetaryashes
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"I love your videos, they help me learn and develop my own games! Please! Keep it up for a long time!"

Milu_Indie
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Amazing. I've been learning a lot from your vids so yeah... thx. (Honestly, my dream goal for slopes would be the ones that i usually see in sonic games, but this works just fine)❤❤

Spookyn.
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Nice tut you got there, bro! You´re a funny guy too! :D

timsouza_dev
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YOU JUST SAVED ME MONTHS OF WORK, THANKS

maau
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I went a step further and multiplied all the abs value things by variables that are modular so I can change Max angle values for the players movement easily

KoolDude-lfjh
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Hey this series is really great! I do have an important question though, my game DOES have those uncommon slopes since i have more sonic-like terrain, how could i alter the slope code to account moving up and down those steeper than 45 degree slopes? (dont need 360 degree sonic movement just steeper slope help, maybe up to 90 degrees?) or is this going to be something touched on in the next parts? thanks again for these series!!

PRckz
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Another great one thanks. see you in #7

CraigHodson-em
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I'm thinking there needs to be a friction modifier when hitting a ceiling slope. It feels wrong to move up the same height as a normal jump. What I'm doing for now, is subtracting from the jump hold timer in each ceiling slope meeting event(so right after(or right before should be fine) setting _slopeSlide to be true). I think this works. Feels kinda band-aidy, but in terms of game feel, it makes more sense the the friction of fighting the slope makes it harder to climb further up. I think ideally, the jump speed should be reduced, so it looks a little slower too. But imo it doesn't seem to noticeable that we're jumping at the same speed against a slope and otherwise.

FolksFox
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Great tutorial. I am getting a hard crash every time I try and interact with the left sloped ceiling. I can't figure it out, but it's fine, this isn't really something I'm going to need for my ideal game, but tried my best to follow along the entire time and learned a lot. Onto the next one! I'm sure it's gonna be a shorter.... 2 HOURS?!

Time to strap in!

rogformer
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anyone else have spotty results walking down slopes at dif speeds? It works with the movement values in the vid but after setting walk and run speeds to 1 and 2 and colliding with a wall once, the player skips down the steps again

werecus