Unity VFX Graph - Ground Slash Tutorial

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In this Unity tutorial we are going to create a Ground Slash effect! We will use Blender, Krita and the amazing Visual Effect Graph tool from Unity! Complex, but you'll learn some great techniques! Hope you guys like it!

00:00 Intro
01:32 Modeling the Slash
05:23 Slash is VFX Graph
09:27 Gradient Texture
11:29 Ground Decal Trail
14:06 Code Overview
14:29 Ground Slash Shooter Script
15:34 Ground Slash Script
16:52 Ground Slash Prefab Setup
17:53 Debris in Blender
19:04 Debris in VFX Graph
21:28 End Result

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*Courses*

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Enjoy and feel free to ask any questions you may have, I'll answer as quickly as possible. And don't forget to like and subscribe. Thank you!

#trail #shadergraph #unity #stylized #trailrenderer #shader #vfxgraph #vfx #visualeffectgraph
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Last one of the Year 2021!!! What a great year of Visual Effects! Thank you all for the amazing feedback and support!!! Let's go 2022!!! 🎉🎉

GabrielAguiarProd
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it's more then just a tutorial, it's basically lessons how to properly design a visual effect from start to finish.
such amazing high quality content every single time. thanks.

rocksfire
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As usual I'm at a loss of words- a tutorial for some of the best VFX I've seen, and 100% free!

LeeTwentyThree
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I'm not even into vfx.. just stumbled across your video randomly.

I really like the way you explain & present.. even got me interested in vfx!

great job!!!

What a wonderfull way of presenting tutorials :-).

volored
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your effects always look so good, thanks for doing all these.
and man I hope that stylized water one gets voted on next.

StriderWolf
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Thanks for yet another great tutorial!
I noticed you forgot one thing about multiple meshes... In order to use the two Debris meshes, not only do you have to set the "Mesh Count" to 2, but you have to pick which mesh you want with the "Set Mesh Index" block. Put it in the "Output Particle Mesh" or "Output Particle URP Lit Mesh" group. Connect a "Random Number" node to that, with settings of "Per Particle", "Min" to 0, and "Max" to 2. <-- On my machine, this picks at random mesh between 0 and 1.

It's hard to tell when your debris meshes look very similar to each other, but if you set your first mesh to something else like a sphere, you can easily see that only one mesh is being used!

game_games
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WOW.... Amazing result Gabriel ! Merry XMAS and a Happy New Year !! Good job man !

manolov
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AMAZING… beautiful work, wonderful tutorial, gorgeous results. Your tutorial’s are incredible!

erikar
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I've just found this amazing channel, i will come back whenever i finish my blender character tutorials.

CrisisBomberman
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Such a good guy .
All this explanation for free .

changchadchanamdong
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This VFX is really Groundbreaking! Thanks

ctrl_shift_esc
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For anyone having the problem that their decals ar not shoing in game view.
You can fix it in your URP-Asset. There you just need to allow "DepthTexture" in the general settings.

Eterlik
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Amazing.

Added as earth bending to my online multiplayer avatar game.

Thanks :)

yonatanabergel
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Very high quality tutorials. thank you!

babaspector
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Great tutorial! It's very cool, thanks!

romansaveliev
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Wow, amazing video! I've learned a lot with this. Thanks.

joelfrojmowicz
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You are the best, i love effect on the ground.

koam
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Great!! Thanks for making this tutorial!! It's really appreciated :D

azrhyga
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Another great lesson from the master! nice! thank you Gabriel!

orthovasky
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Man I remind me of Brackeys :, ) . You 100% desere another sub!

rdi