Unity VFX Graph - Holographic Map Tutorial

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Let's see how to create an Holographic Map with a Render Texture in VFX Graph! It's a pretty interesting exercise with this amazing Unity tool we just need Visual Effect Graph and a Camera. Hope you enjoy it!

00:00 Intro
01:49 Render Texture Setup
03:36 Sampling the Render Texture in VFX Graph
05:50 Particles Position & Aspect
07:55 Shaping the Map
11:20 Adding Projector Lines
13:40 Adding Scanning Lines
15:36 Adding Projector Scanning Lines
16:25 End Result

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*Courses*

*VFX Assets Packages*

*VFX Graph Tutorials*

*Shader Graph Tutorials*

*Other VFX Videos*

Enjoy and feel free to ask any questions you may have, I'll answer as quickly as possible. And don't forget to like and subscribe. Thank you!

#holographic #vfxgraph #unity #map #visualeffectgraph #visualeffect #vfx #scifi
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I thought I left my window opened, but not, coolness source is this video!
Thanks Gabriel!

serj_
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You never cease to amaze me! I learned so much!

seanloughran
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Without a doubt, you make one of the best Unity and very useful Unity-Tutorials on YT..
Just wanted to thank you.

griffithe
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This is exactly what I've been looking for !

Leonardorth.
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This tutorial was awesome, such an interesting looking effect!

dreamisover
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Awesomeeee!! Thanks so much for this really cool content.

johncreativeproducts
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Absoluty amazing, thanks for the video!

josimar
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Good job i was waiting for the video 😁

neelamshahi
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This is awesome! This is definitely simpler than using point-cache. You can have buildings and players show up on the map just by them being rendered to the texture, which is great. The only issue with doing it that way is you only see a "height map" of the objects, which is going to make characters look more like blobs, which is kind of too bad, but again, it's a simple alternative

trashcaster
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I tried adding some other stuff to the vfx so it's possible to make volume lights in unity urp thanks also I have bought one of your recently made course and it was awesome keep up the very helpful work man.

Hyphen
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If the set custom attribute block does not appears you need to go to preferences > visual effects and toggle the Experimental operator blocks

raigallino
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Hello thanks for the awesome video, I’m a programmer myself and had a basic knowledge of VFX and shader graph but things changed and I kinda was forced to learn VFX graph and since then I have made couple of awesome VFX that are worth giving a try in a game and I’m amazed by how powerful it is but unfortunately there are not so many tutorials out there and I’m looking for advanced stuff like particle strips generating other particle strip which then they generate again another particle strip .

I’m looking for tutorials about more advanced stuff like generating lightings in a random way with a noise which when you move your cursor towards it it will react to the position or my colleagues are suggesting making things that are fractal and has to do with how nature behaves and stuff like that .

If you got any recommendations please note here, thanks 🙏🏼

aemilious
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Hey thanks for the video ! Can you use the same technique to create collisions onto your whole scene by making rain for exemple ? By Linkin it in the collider somehow

Kikimacia
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Awesome! I have your course on udemy, and it's amazing!

robotizar
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Holy shite. This is exact same thing im working on these days. I havent finished watching but i guess even the method is also similar

Private_Duck
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Awesome Ideas! Brilliant, did you get that idea from any docs? or its Years Knowledge i was looking for this solution with camera output for weeks, thanks for sharing !

kamilletkowski
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I was curious about the step where you add the texture sample to the position (timestamp 8:20): I first thought this video accesses depth information of the camera, but in reality, it's that the red channel gets added to the x pos, green to y and blue to z right? meaning that the depth perception will be relative to the color component that corresponds to the camera depth axis?

dreamisover
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Very nice video can you make tutorial puddle or wet surface shader ground for unity..??

jalalkamel
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So for some reason the depth of the holographic map just isn't working for me. I have tried changing the lighting conditions with multiple things and it just simply isn't working. For example I could spawn a cube or terrain in front of the camera, and it doesn't show the depth that well on the holograph. Please help.

ChaceAttack
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There is no Shader Graph of Out Put Quad in Visual Effect Graph. Unity version is the latest version(2021.2.5f1). Is that why I don't have it? What should I do at times like this?

HJY