Shader Graph Tutorial - Creating a Colored Glow Shader [4/8] Live 2018/3/07

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This is always the case with all teaching but I feel I want much less information some places and much more in others.

The basic UI is self-explanatory, I want to get the tools I knowledge-wise to be able to start getting creative with it.

That's why I think it'd be very valuable to, for example, give some more depth on the 'multiply' function. I put a surface reflection effect out into multiply A, and color blue into multiply B, and so surface reflection is now multiplied by blue?

What does any of that mean? What is actually output from Fresnel that can combine with a color value and how does multiplying those things lead to the change of color that we see?

Without any of that information im just as lost as ive ever been except i now know doing that specific action leads to that specific result.

That's information I'm interested in, not UI functionality that's plain to see without narration.

It makes it feel like a demo showcase instead of a tutorial.

AntonQvarfordt
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Is there any kind of catalog with all the nodes and what they do?

dimensio-solucoestecnologi
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Excellent intro to Shadergraph but c'mon Unity, fix the audio levels please.

jbach
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Am I the only one that couldn't hear him? :( — I have surround sound and had YouTube and surround sound volume all the way up. :/

JosephDalrymple
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I dont have property window. Is it because of "preview" mode?

mladenjocic
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This is a very nice tutorial. I'm using Fresnel to create this Glow, but the glow is not happening although I increment the Power. I'm using Unity 2019.1.4f1. Do you know why is this happening?

wulumgames
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