Simulating Wind in URP (Shader Graph Tutorial)

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In this video, we’re going to show you how you can use Shader Graph to simulate wind interacting with vegetation in your scene.

Check out the Boat Attack Repository here!

For more information about the Universal Render Pipeline click here!

Learn more about Shader Graph here!
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This channel is on FIRE lately, you guys are all killing it.

ThatGamePerson
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Key point: store whatever information into uv2, uv3, uv4, vertex color.

LeoHsieh
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Love those bite size tutorials! Keep them coming!! :D

deanodeano
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Amazing Tutorial!!, I was just looking for something like this! Keep up the good content!

MrZazzy
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2:36 : For more information on how this works and other ways you can offset and bend geometry like this follow the link below.

the link below:

DerTimmey
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Shader graph tutorials are SUPER useful. Thank you.
Just a thing : can we hope to get more tutorials geared towards 2D/Sprite shader graphs? This is more of my thing, and, game making being only a hobby for me, I don't think I'll be able to get the skills to go 3D before at least a few years.
Plus, 2D is still used a lot by the indie scene. So throwing us "2D guys" a bone would be very appreciated. :)

AnAngelineer
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thank you so much for this video. My asset didnt work with URP and the trees and bushes wont move at all. and your video saved my day and my game!! God bless you!! ^^

roxannafabiolastefaniuc
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The title says URP, but is there anything about this that won't work in HDRP?

Nubz
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So, is there any reason you are showing this but it is not available by default in the engine? Why HDRP wind is not properl working? Why SpeedTree is not working with HDRP?

keelfly
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can we make this bending property to make vegetation interactive with colliders?

sagardeka
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Does anybody know why this shader fragments the model's faces when I set the gradient noise scale greater than 1? The faces move at different rates.

professorm
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How heavy is this? Especially as compared to both Unity terrain trees and Custom Tree Importer trees, both of which will sway in the wind. I'm trying to figure out what is achievable on a mobile platform.

cranialab
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URP is awesome! just add support for SSAO.

UGuruz
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Anyone know how to add vertical and side to side displacement to this instead of just in one direction (i.e. what is controlled by the Bend Strength input)?

justinthakar
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will this work if I placed the trees with the unity terrain system?

djkaalo
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any tips on how i can achieve translucency with shadergraph? i tried so much already...i found that you can enable it in the hdrp for transparent objects and assign a diffusion profile..but despite that it does not work... any hints? anyone got this working? its such a common effect but noon eis talking about it

YuriNoirProductions
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I'm using Unity 2019.4 and there's no Shader PBR graph?

nosignal
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Hi! amazing tutorial, just wondering this applied to unity tree creator..

akamarudesign
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If I have more than 1 mesh using the material it doesn't work. Instead of distorting the meshes it actually moves them. (The problem appears only if I use more than 1 mesh with the same material)

(I am using a Blender mesh (so it has the axes flipped), so my shader has 2 values flipped (I use the Z (Blue) instead of the Y (Green), otherwise it wouldn't work also with only 1 mesh)

sconosciutosconosciuto
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When finaly Speed Tree will work with HDRP? I mean wind system is broken for so long...

pawezukowicz
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