Procedural Shapes ShaderGraph tutorial for Unity

preview_player
Показать описание
Being able to draw different shapes in a shader can be really useful to avoid having to use a lot of textures, make images that can scale in resolution without being pixelating like a texture would or make shapes that can be modified on the fly.
This tutorial shows the principles that can be used in any shader, but focuses on using ShaderGraph, works on URP and HDRP and even the built in pipeline.

(づ ̄ ³ ̄)づ ~(˘▾˘~)

TWITCH ( ͡° ͜ʖ ͡°)

TWITTER (ಥ﹏ಥ)

₪ ₪ Time Stamps ₪ ₪
00:00 - The Basics
04:34 - Outline
06:23 - Color
09:00 - Circle
10:53 - Fill Mask
14:28 - Frac
17:28 - Sine Wave
23:20 - Polar coordinates

#unity #tutorial #shader
Рекомендации по теме
Комментарии
Автор

One of the best channels on the good ol' tube

unity
Автор

Why did I just now discovered Pablo, the nerfhammer master wielder from DE, has a game dev focused Youtube channel? Dude, I instantly subbed. Damn algorithm, finally became useful

espinaca
Автор

Love this dude his cats and his tutorials, everything is wholesome.

STARmod
Автор

Just the best shaderGraph tutorial i've seen ! Thank you for the knowledge :)

kingcroco
Автор

really appreciate you Pablo. This really helped me understand the more nuanced and complex things shader graph is capable of.

lando
Автор

Thank you so much for this Sir. It is perfect in every way, applies to much more than Unity and explained to me so much more than any other tutorial about node-based shader graphs could.
Still need to get my head around few concepts here, but for sure it is instantly useful.

Akmonx
Автор

This is the best shader graph tutorial I’ve ever seen (I’ve seen a lot) thank you for making this!

arthur-monteath
Автор

Best shader graph tutorial I've seen. Love it.

maythesciencebewithyou
Автор

I loved your tutorials! Unfortunately most of ppl don't even know about your channel. Please continue to teach :) Best regards!

evviaccia
Автор

The perfect profile of perfomatic pixelated procedural polygons! 😊

anommymousse
Автор

Coming back to this video after a year of making my own shaders, and everything makes so much more sense now. lol

lando
Автор

Lots of great building blocks and tips! Can create more complex patterns and shapes from these which are also applicable to other node based systems like Blender. Thanks!

Spline
Автор

Great tutorial, thanks. The only thing I would add here for better understanding - is offset usage to move the generated textures

ivanickij
Автор

Lmao, I played warframe since 2016 and today ended up on this video when learning shadergraphs at school. Didn't know Pablo made some Unity tutorials

yvanmezencev
Автор

Rarely I find such great content with little to no self thingy. Great job mate!!!!

davidalejandroreyesmilian
Автор

Pablo your are an awesome teacher, thank you so much for your channel!

rafa_guitar
Автор

Great tutorial thank you! I wonder, how can I smooth the other edge in the circle at 13:46

Cell_V...
Автор

Thank you! I have recently discovered your channel, I hope you will keep making tutorials like this

itso
Автор

That's an awesome introduction, thank you very much!

michaelperkins
Автор

Amazing tutorial! I always come back to your videos! When is the next video? Extraño al profe pablo...

manuelcattan
welcome to shbcf.ru