Unity3d transition shader - dissolving with 3d noise texture

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Unity3d transition shader - dissolving with 3d noise texture.
This is a plane example, can also use sphere or any surface that could be given by equation.
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Can you explain how to use 3d noise textures with shaders? I'd like to replicate your dissolve effect

Xyotic
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is it possible to add transparent + fade shader together?

UnityWorksIndia
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Hi, I cannot find this asset in the asset store. Does anyone mind sharing a link?

AsiaCrasie