5 Tips for New Satisfactory Players

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There are so many things in Satisfactory that the game doesn't tell you, or you might miss. And some of those things may even be new to experienced players!

Do you have a favorite quality-of-life feature? Let me know in the comments below!

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Boosteroid is a cloud gaming service that lets you run your games on their servers and stream them to your device. Works great for Satisfactory community members who want to play the game but don't have a machine powerful enough to run it. (at the time of this video, they only have Satisfactory playable through Steam, but not Epic.)

#satisfactory #boosteroid

0:00 Intro
0:56 Upgrade in Place
1:58 Add Power Poles
2:32 Focus on Research
4:30 Snapping
5:42 feel free to skip this ad
6:53 Manifold vs Load Balancing
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I have played for hundreds of hours, but I just learned this: By crouching, you can sneak up on hatchers and kill them with impunity.

Pest
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My tip: Don't be afraid to destroy and rebuild your factory multiple times.
The amount of newbies I've seen this week who are terrified of destroying their starter factory because they spent hours on it is astonishing. Like dude, you'll literally get all your resources back, and now you have the tools to make that factory even better. Take an hour to tear it down and rebuild it, you'll get all your production lines back and more

Apex_Slide
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I found a trick when using the (h key) for nudging machines. If the terrain would have caused a machine to not sit at the same level as the other machines in that row, you can initially put the machine you are trying to create just a few clicks away but the same level as the others. Then when you use the nudge tool to move to the correct position, the machine will not get raised by the terrain.

alankott
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One thing I will say is don't be afraid to build separate factories.

In my first playthrough I was trying to build everything roughly centrally, and it was really hard and required a lot of deleting and rebuilding.

It's much easier to build a new factory near to the rarest resource needed, and gather any other resources nearby. It's easy to get iron, copper, or limestone nearly anywhere.

Don't be afraid to use less than 100% of the resources you're mining. E.g. This factory is building motors. It doesnt matter if i end up mining a ton more copper here than I actually need for the motors.

Minihood
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Unlocking the Sommersloop Production Amplifier upgrade early gets you a lot of SINK Tickets and more Power Shards early game.
If your patient, save animal meat and slugs (dont craft bench them) for this to get a huge payout.

Putting one S-Loop into a constructor and manually feed in Animal Biomass and Slugs... you will get 2 times the Power Shards, and 4 times the Alien DNA Capsules for Sinking.

boxhead
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crouch to release parachute. The nudge function can be fine tuned by pressing ctrl to do a half nudge.

shandrakor
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I think the biggest tip I can give is that while you should pay the most attention to the "per minute" crafting numbers looking at the ratios between crafting steps is also important when making efficient factories. The earliest example is the manufacture of Cable. Splitting one 30/min line of copper into 2 Wire constructors then merging back into 1 line for the Cable constructor is a great lesson on how each step in the process can affect the next. It only gets more complicated from there.

Roboman
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Bonus Tip #6 (which has saved me a ridiculous amount of time), middle mouse clicking on a placeable object will automatically give you that object in build mode.

AxleLotl
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The problem with Manifolds is that you're hard limited by your belt throughput. Especially in the early game. If you have a mk1 belt transferring 60 items per second, and 4 smelters that use 15 items per second in a line of manifolds, adding a 5th will permanently prevent it from working efficiently because it will always be starved of resources, as the total available amount per second is halved with each splitter. Your best bet at that point is to pipe in multiple mk1 belts and then "load balance" them between two manifolds.

pt
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One awesome addition is holding E or the gather key to pick up any plants off the ground. You can take this one additional step and have the game 'lock' the E.
1: You aim at a plant or branch on the ground you can pick up.
2: Press and hold E ( or whatever is your pickup/gather hotkey)
3: While holding E, open the inventory.
4: Release E while in the inventory menu.
5: Profit! Now any and all bushes, branches and mushrooms you look at you fly into your inventory; freeing up your finger!

Pressing the E button again will release this lock. So interacting with other items will stop this effect and release the lock, and prob dying. But this 'lock' is easily and constantly doable. Moreover while this effect is on, you can still switch equipment, attack, reload or use (the animations merely pauses the lock), using the Chainsaw, opening inventory etc. ANYTHING else that doesn't touch E.

This method allows you to effortlessly gather up all the biomass as you explore. Also I think biomass you can pick up can actually respawn in the world given time.

Burnlit
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*_Let me save the new pioneers 9 minutes._*

*Manifold:* _Factorio approach. Built for near-infinite expansion._

*Load-Balance:* _Efficient approach. Use this when the recipe/setup will be set in stone._

*_Please note that when using a manifold, use your FASTEST belt for the "bus" (main belt) and the proper speed belt for the input/output._*

lyt
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Research Production Amplifier and the Dimensional Depot with some upgrades (Alien Technology tree) in the MAM as soon as you can.
The double output and the ability to basically download extra resources from that depot once built, to your inventory and back anywhere you are, and anytime are straight up busted. Even if a stack in the depot is full, you can queue up to five items to upload from your inventory. They won't upload, but they will just sit there, meaning you gain 5 inventory slots.

CsubAzUrmedve
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Dismantle your hub and bring it with you while hard drive hunting in far flung biomes in the early game. Place it down somewhere safe before you try something dangerous. That way, if you die, you will respawn very close to where you died.

Pest
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400 hours, (yes I know it's not a ton) but the H snapping and R 90 degree was a jaw dropper. Lol

Jonathanh
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Well, I prefer manifolds, but I use a slightly different scheme - I build a central line of splitters and place machines on the sides. This speeds up the process of launching the section a little bit, and it looks more compact. When the input doubled, I add another floor above this structure and the same area already processes twice as many resources. This way, you can add floors endlessly, and the factory turns into a city with skyscrapers of different heights. Perhaps someone will find this useful, because I've noticed that many players ignore that this is not a Factorio and there is a third dimension.

Rameronos
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Another helpful tip: merger and splitter can be also attached to the existing conveyor belt. So while setting up manifold, you can start with first and last splitter/merger, then attach the splitter/merger in the middle ones(with Ctrl key to align)
This can save you some time to setup the short belt between splitter/merger.

mouseface
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The best tip from me is to remember that this game is not a sprint. But its not a marathon either. Take your time, learn new things your way, build your factory how you want it and for god sake have fun. FIXIT wants you to have fun efficiently.

alexmay
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Undocumented tip: Use ctrl-c to copy the settings (recipe, speed) of a building, then ctrl-v to paste it into another building of the same type. GREAT time saver when setting up larger volume factories.

AarynGulledge
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Your channel has been so incredibly useful for me as a new player—the QoL improvements I didn't know about are many. Thanks for the tips!

AJSS
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A tip I almost never see is that you can place splitters and mergers directly on vertical belt transports. This makes manifolding Assemblers, Manufacturers, etc so much easier when paired with stackble belts.

MarthMarthy