15+ TOP Tips For Satisfactory 1.0

preview_player
Показать описание
15+ TOP Tips For Satisfactory 1.0
Read More Below

Today we're breaking down 15+ top tips for Satisfactory 1.0 - I'll be honest there's 18! Most of which are new to the game!

20% off your first month use the code: TOTALXCLIPSE

My second Channel:

Grab my blueprints and Save here:

But do not worry, we'll be back with a new lets play series for 1.0!

Want to check out my music?
Spotify:

***********************************

AFFILIATES & REFERRALS

Purchases using these links may provide some compensation to Totalxclipse

20% off your first month use the code: TOTALXCLIPSE

►Epic Games Code: "TotalXclipse"

***********************************

WAYS TO SUPPORT THE CHANNEL

Become A YouTube Member:
Donate Directly With:
► Youtube Superthanks

***********************************

Extra Content

Check out my copyright free lofi music!

***********************************

FOLLOW ME EVERYWHERE

***********************************

Live Content Schedule: (BST - September - 2024)
STREAMATHON START 10AM
► Mon: 6pm Twitch
► Tue: - 7pm Twitch
► Wed: 6pm Twitch
► Thu: -
► Fri: -
► Sat: 6pm Twitch
► Sun: -

***********************************

About: Satisfactory

Satisfactory is a first-person open-world factory building game with a dash of exploration and combat. Pioneering for FICSIT Incorporated means charting and exploiting an alien planet, battling alien lifeforms, creating multi-story factories, entering conveyor belt heaven, automating vehicles, and researching new technologies.
This Factorio like game has heavy automation, with automated mining, crafting, and you can even automate movement!

#TotalXclipse #Satisfactoryupdate8 #Satisfactoryletsplay
Рекомендации по теме
Комментарии
Автор

90% of Ficsit pioneers give up on repeatedly flipping the breaker switch just before the power magically fixes itself

trolly
Автор

literally 1600hrs in this game and still watching tips and tricks videos 🤣

SavageJunky
Автор

0:17 Tip 1: Holding alternative recipes
2:20 Tip 2: Unlocking Power Augmentor earlier
4:53 Tip 3: Scanning Mercer Spheres and Somersloops
5:15 Tip 4: Amplifying/multiplying items with Somersloop
6:29 Tip 5: Which items to amplify
9:42 Tip 6: Hidden cave items
11:18 Tip 7: Sneaking on hatchers
12:02 Tip 8: Straight belts
15:03 Tip 9: Biomass burners
17:57 Tip 10: Favourite alternative recipes
19:27 Tip 11: Gas mask
19:53 Isn't really a tip 12: Custom barriers
21:25 Tip 13: Dimensional depots
22:07 Tip 14: What items to "depot"
23:03 Tip 15: Manual depot uploader
23:50 Tip 16: Doggo's stuff
25:25 Tip 17: Using toilet
26:17 Tip 18: Player customisation + Parachute

rowlpleiur
Автор

Parachute went from F tier to S tier instantly. It is so good for exploration in the early game as it is basically a makeshift jetpack. You can go upwards with it if you just fly into any wall with an incline upwards of 80°. Also it carries your momentum so if you make player launchers then you can basically launch yourself to anywhere on the map with it with no risk of dying to fall damage. I absolutely love it!

UnableToucan
Автор

I joined a friend after he had only done Tier 1 so far. He had some electromagnetic control rods and Aluminium casing. When I asked about them he kept responding with "Ask the dog!"

Freddie_
Автор

My pro tip is go into the settings and change the shift key from press-and-hold to toggle. I almost always would rather move faster, so I just toggle it on and dont have to hold shift for thousands of hours

Sean-ytjn
Автор

One cool trick (which may get patched at some point) is that you can rock-surf using the parachute if you just keep flying into angled surfaces, it lets to catapult yourself vertically before getting the jetpack or other movement tools

EnderSpy
Автор

I don't know why people aren't talking about this: The dimensional depot is more than just a convenient way to access inventory items. It can fundamentally change the way you build your factories. You don't need these huge centralized builds now, like central storage systems, or composite builds. Depots allow you to build single-purpose, distributed builds anywhere on the map. Why is this advantageous? A single-purpose build is much more simple to build than a composite system and it allows you to upgrade your installation easily when you need to. Most composite builds are very difficult to upgrade, but a single purpose build can be upgraded very easily. (It also keeps the frame rates reasonable unlike these megabuilds).

The depots allow you distribute your builds anywhere on the map where resources are most convenient. You could put steel pipe production in one area of the map and beams in another. Just place a depot at the end of your production line and you don't need to go back to that location until you want to expand production or set up a transportation system. It is truly a build it and forget it system.

This isn't pie-in-the-sky theory either. This is how I am implementing my factories this play and it is has made the initial build so much easier and expansion easier. All my builds are distributed, single-purpose builds that can easily be expanded to accommodate remote factors when needed. For example, my industrial beams, steel beams and pipes are in different locations. My pipe factory produces 120 pipes per minute. I can double that output easily by upgrading the miner, belts and adding the necessary production slices need to accommodate another 120 inputs for the system. If I was using a consolidated build, it would be much more difficult.

Depots can be built very early game. I had them up and running before I had steel production going. I simply bought the steel pipes from the shop, gathered up the SAM and collected some Mercer Spheres (which are everywhere on the map) and put a depot on the end of each production line. I see everyone building the same way they have been building in the past, but depots allow for a single-purpose, distributed building model that I have found simplifies the building process and makes upgrading factories much easier. You can build it and forget since all the output is available in the cloud. When you use a resource it is automatically restocked. You never need to go back to that remote spider-infested build until you need to expand and set up a train station. Being a programmer, I know the utility of subroutines and functions. Depots enable us to apply this modular style to make the production cycle much easier.

RickClark
Автор

pro tip: use the satisfactory online map, you can drag and drop your savefile there, turn off fog, every collectible you picked up is greyed out (hard drive, mercer sphere, etc.), helps a ton.

chilip
Автор

Pro tip for the SAM + quartz nodes in the rocky desert cave system:

If you use the infinite conveyor lift height from connecting conveyor floor holes, you can clip the lifts from the cave directly to a floor hole above the surface, saving you a lot of conveyors and time

You have to start building at one end, then run all the way around to the surface hole to complete it, but it’ll absolutely be worth the time

orangebot_
Автор

Also, if you use your parachute when up against a steep slope, it will propel you upwards. Its extremely handy when exploring.

jakubfilipek
Автор

Doggos do a great job of randomly getting computers early, too. Saves hunting around for them.

NormalNonsense
Автор

Most important bit about straight mode: No more gazillions of segments and supports. No more annoying bits and pieces left over when deconstructing.

aoeuable
Автор

My own pro tip: If you aren't using close to the limit of biomass burners (15 per constructor), manifold works just fine. I had 8 burners, and every burner was completely full 100% of the time. In fact, if you do need more burners (I rushed to coal, so really didn't), it's probably easier to just set up a second constructor than it is to build a massive load balancer.

Tallenn
Автор

Regarding sneaking up on hatchers, it works as long as you're holding crouch. So you can actually slide jump in as long as you're holding crouch the entire time (even in the air).

Zebracakeftw
Автор

Somersloops are game changers. So many uses. From as simple as helping set up a factory, gettting lines saturated without worrying about using more resources. All the way up to big space elevator parts. I am part way through a factory for Tier 5 space elevator parts and I massively slashed the amount of resources needed by using somersloops on the last 1 or 2 levels of production (making the tier 4 and 5 space elevator parts)

Wease
Автор

I also hate how the chainsaw pops up all the time. Did you know you can holster it with H? It'll still pop up if you scroll, but if you just want empty hands without emptying your belt, that's how :)

excrubulent
Автор

The parachute is a game-changer early game, makes moving around much more easy and enjoyable. Hadn't played since update 5 or 6, can't remember, when I never bother with parachutes and I'm so glad I crafted one early in 1.0.

Bla_Razor
Автор

I think they should add a lawn mower tractor. You can drive around collecting grass 😄

davidc_ac
Автор

Another point on the Depot. Each uploaders speed is independent of the others. So to get around the slow, early on, upload speed is you can build multiples of them with a splitter to speed up the upload speed.

SirLANsalot