How to make a simple bullet hell in godot | Microguide

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You've earned a sub, this is exactly what I'm looking for. Short tutorials for people who know how to program already with zero fluff. I would pay good money for a huge library of videos like this. You're a winner.

GreebusBleeb
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I'm making a roguelike (TBoI style) and, while the code here didn't help me directly, it gave me an eureka moment with a problem I had with my bullets. And for that, I really have to thank you.

SonOfHartz
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ive only started godot but i have mastered python, "microguides" like these are amazing! so short, yet i understand everything. amazing!

calliioa
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you deserve more than 1k subs bro you're a legend

KerasinafLega
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Simple and easy to follow, great video!

noahrabolli
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working on an rpg with a team rn — this shit is fantastic. you’re gonna be my go to resource for learning and explaining

parsnippal
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Wow, easy to follow, not complicated, exactly what I want.

Blackmamba
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Getting an error in Godot 4:

For the line
connect("body_entered", self, "_on_body_entered")
"self" is being flagged as an invalid argument and should be Callable. It's also saying the third argument needs to be an interger instead of a string.

parallelblack
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Would it make sense to add a VisibilityNotifier node to the bullet and have it queue_free() itself once it's off screen instead of a timer? Or would this be less performant? Good video!

nicolasreissner
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Great tutorial but i have a question how could i determinate the direction of a player when the bullet is created (in the ready function or something like that)?, like shooting the bullet in the player position?

Fracedo
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