Octa Bot Series - Animation Control Rig | Unreal Setup and Rigging

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Continuing our series to create a procedurally animated multi legged character. Octa-bot is going to help us focus on rigging, materials, control rig, and procedural animations. Today we're working on building a simple animation control rig which we can later build on for our procedural walk

🎓 Control Rig
🎓 Multi Chain IK Exploration

We'll see how far we get in todays stream!

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🗓️ We host these live tutorials as part of our shared journey 🚶‍♂️ into the heart ❤️ of Unreal Engine and Blueprint for development and virtual production. Together as a community, we learn, stumble, grow 🌱, and improve, addressing your questions and discovering new techniques along the way.

Also I stumbled through and exaggerated a bit as a result Diablo depending on who you asked was like 3 hundred artist and 8 years...whatever it was...it was a lot

#UnrealEngine #Blueprints #GameDevelopment #GameDesign #UnrealEngineTutorial #gamedev #virtualproduction #unrealengine5tutorial #animation #characteranimation

00:00:00 Stream Start
00:00:2 5 Intro
00:26:05 Control Color Function
00:31:40 Simple Forward Solve
00:35:30 IK Leg Construction
00:41:50 IK Leg Solver Setup and Comparison
00:37:26 Model Changes Post Skinning
00:51:50 Three Bone IK Function
01:04:10 Wrap Up
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