Retopology Workflow (BLENDER & MAYA & Z-BRUSH)

preview_player
Показать описание
I often get asked about my retopology workflow, but the truth is I use a mix of different softwares together - Today I'll demonstrate the fastest Retopology Workflow I've found so far-!!

Jay429 QuadRemesh Tutorial:
QuadRemesh Website:

If you enjoyed this video, I have a small 1$ Member perk available for anyone who would like to help us save up for Facial Motion Capture :)
(Just click the "Join" Button next to "Like"!)

Blender RIGGING & ANIMATION SERIES:
Intro To Unity Programming FULL Series:

If you're a gamer, please check out my new game on steam! It took over 3 years to create and has thousands of hours and heart put into it :)
Or if you just wanna play something casual, you can download my phone game to test your reaction time and see if you get into the top 10!

As always, thank you so much for watching, please have a fantastic day, and see you around!

- Royal Skies -
-------------------------------
Рекомендации по теме
Комментарии
Автор

Quick note, I've been told that the guy who designed z-Remesher in zBrush is the same guy who designed quad-remesher for Blender. So, I believe the two tools should function almost identical - Just thought I'd share that bit of info :) You can find the tool and tutorial down below:

TheRoyalSkies
Автор

Finaly I don't have to choose between maya or blender, I NEED BOTH !

Radiocactive_garlic
Автор

I love it that the solution for Blender is to buy a 100$ add-on XP

OriHadar
Автор

I gotta say man, you have definitely got my respect for all your modeling videos. Your shit is straight to the point and efficient, regularly turning 30 minutes of bri'ish mumbling in a shitty mic just to learn boolean modifier into 2 minutes of funny charismatic genius. I half owe my 3d modeling skills to you my man

bearcatdog
Автор

Your tutorials are very useful, clear and short, many thanks!

kveeouq
Автор

always the best videos on any topic, thank you!

basiccomponents
Автор

Another dope video! It was cool to see the comparisons between the different programs. I find that using Blender Remesh, decimate, and Q-remesh while I block out my model helps keep the poly counts low and helps with some of the eventual retopology. I also think retopoflow is a great tool in helping speeding up the re-topology workflow.

WillSculptsStuff
Автор

I was hoping for a no-nonsense tutorial on how to go about retopologizing models manually, but then it was interesting to see that zBrush and Maya have really decent remeshers.
Gosh, that face group preserve in zRemesher makes so much sense.

Solusarian
Автор

Am I the only one that thinks just retopologizing manually from the beginning, is so much easier than correcting remesh errors and imperfections?

ebelesaurus
Автор

You can use poly borders in blender too. You just select the polys and then choose select borders from the loop menu, mark them as sharp, and tell the quadremesher to use blenders split normals. You need to enable auto smooth too.

You can even knife project or draw curves onto your mesh, and mark those as sharp. This way you can guide the topology any way you like without being limited by the old topology.

Only problem with quad remember is that it can’t remesh large objects that have both highly detailed areas and large smooth areas, it all ends up smooth. The developer is aware of the limitation, and told me he hopes to tackle it in a year or so.

d-illusions
Автор

aw.. i like the way you tell the story!

rizaljamaludin
Автор

Thank you for the always helpful content.

Instead send it to Maya, you could use the 3D print toolkit from plugins on Blender to make manifold and fix the mesh issues? Since the Idea of use quadmesh addon is to not need retoplogy.

hexcode
Автор

i would give the non-emissive areas, around the emissive areas of that model, give it a bit of emission of the same color but lower intensity and in a gradient, basically a light map, that way the light doesn't straight up disappear when occluded

IchigoFurryModder
Автор

I rally apreseate yours vídeos tuto✌👍👏👏 Thank a lot

cristhianferreyra
Автор

Thank for video my question is can't we directly export to Maya and delete half the model and just retopolise without going to blender?

himanshudangwal
Автор

I rally apreseate yours vídeos tuto✌👍👏👏

cristhianferreyra
Автор

I feel like spending thousands of dollars on programs isn't much of a workflow. But it did lead me to quad remesher

tamroberts
Автор

would you say for a highend character, this is useful for mostly assets and stuff thats doesnt get deformed like the face and hands, knees

Maranatha
Автор

Hi. Is this workflow adequate if I want to animate the face of a character?

jhonsilva
Автор

That maya method, does it work for faces and hands so they are animation ready

Musiclover