Become a 3D Modeling Pro: 5 Common Topology Traps to Avoid

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👉 FREE 3D Modeling Topology Guide:

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Today, we dive into the top topology mistakes you're likely making in your 3D models—mistakes that are killing your growth and damaging your chances of making it as a professional 3D artist.

You're probably making many of these costly topology mistakes right now without even realizing it.

By the end of this video, you will be able to spot these 3d modeling errors and know exactly how to fix them, elevating your 3d model's topology to professional standards!

The 3d modeling topology principles can be applied to most 3d modeling software like Maya, Blender, Cinema 4D and 3d Studio Max.

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👉 Don't forget to snag your FREE 3D Modeling Topology Guide:

jlmussi
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Turned 50 and just started learning 3d modelling myself. Hearing one of your students is 70 was fantastic and truly inspiring.

dagoelius
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I would actually like to see the full process of rebuilding the oven knob. The thing that annoys many beginners is that our initial impression of subdivs is that it can be used as a tool to control lots of smooth detail with very little geometry. In reality we are supposed to use a lot of geometry with subdivs and we struggle to understand how in the hell we are supposed to manually create and manage so much geometry without it taking many many hours

myztazynizta
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I learned transform constraint for edge or surface via point or normals. and I am blown away i didn't know this for so long. it is incredibly useful for modular pieces that orient at an angle and their edges require angles themselves such as 22.5 degrees or 45 degrees and want to change the position of the vertex without destroying its position out of that angle.

jamesbrady
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Question: Is there a way to get Maya models into, say, Inventor? We tried it at my current job by exporting a Maya file as a DXF, and also as a STEP file. I think it was the DXF that we tried, and it came into Inventor about 2.3x larger than the Maya file (both programs were set in inches). Also, the various pieces comprising the model were not in their correct locations. Bolts that should've been lining the top plate were way off the model, e.g.

Any ideas?

keithyakouboff
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Great information and critique. Thanks for sharing.

izaakbecker
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you're presenting very useful and nice information.. keep this man

magedafra
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Yeah more of such videos would be much appreciated

goheenbiswas
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At 16:00 mins became a believer in the dark arts of the topology beast

eienjirosama
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what do you think about plasticity 3d?

ElRixSape
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wait a min...did you dio that? @ 5:20. youtube update? anyone else see the rainbow lights go around the sub button when he said to subscribe?

DiminacoDesignDPrinting
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Hey ! I wonder what your pipeline is made of? Do you also have an Adobe Subscription that includes Photoshop and/or Substance Painter? I understand you need to subscribe to the entire Adobe Substance 3d suite even if you only need Painter right? Wonder what your pipeline is and what plans would you suggest!

orphydiancg
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4:30 IMHO, Nope.. you may have improved the surface, but the original 6 symmetry is better than 2 symmetry for speed and accuracy. 1 reflection, followed by a 3 way rotational array.

rbettsx
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Dude. WIth nanite, this is not something what matters anymore. :) (25 years of modeling experience here)

marcika
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to be honest, your first mistake is modelling a screw... unless it's a giant screw, then you don't need to put a lot of tris and quads on it.

gbboap
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great tutorial! so much to learn. but those tshirts do not represent your skill and confidence level. you need to hire someone to do your branding

ak
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Thank you very much for so much topology knowledges in this nice video and the courses at 3D Beast Academy. Although I still make mistakes as this video mentioned, I always follow what you said in your course: Practice makes perfect to improve the topologic skills, thank you JL!

helenxyz
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My mans out here shilling 20 year old best practices like it's gospel!

dkiwi
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This video is such a great showcase that one does not have to be afraid of other software, because 3d modelling skill transfers, and that it is about that topology, the way things connect. It seems like it's obvious, but most obvious things aren't really that obvious.

DaxterL
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I guess you're only taking about high poly models here? gotta remember for games you will need to bake details down into normal maps etc, and that's where you will really need to learn to make efficient clean models

hulejul