Oxygen Not Included - Tutorial Bites - Biobot Builder

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This tutorial bite for Oxygen Not Included is a short look at the Biobot Builder Story Trait and how to activate it to get useful P.E.G.G.Ys for your base.

0:00 - Intro
0:07 - Enabling the Biobot Builder building
0:18 - Finding & activating the Biobot Builder
0:41 - Making Biobots with steel and zombie spores
1:46 - Biobots (P.E.G.G.Ys) and what they can do
2:36 - Controlling Biobot access
3:04 - Deconstructing Biobots
3:13 - Biobot summary
3:33 - Outro

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It's cool that they made a use for the sporekids, I also love how they basically made this so people don't have to launch rover modules constantly

forgedabauditt
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This is probably the most useful story trait. Once set up, it's basically free labour

marioruiz
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Great video, very clear, concise and most importantly - short, big respect to the author

Илюша-фк
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Missed opportunity for them to be called cymorbs.

TubeTAG
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It really convenient that GCFungus started doing the story trait buildings, because I was just thinking of starting a new colony just to try them out.

MrQuantumInc
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tip : use a germ sensor to release the gas when germ is lower than 10k .Since a biobot builder can only take at max 10k of germ, you will save a lot of power.

phucqwerty
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My opinion: When you need them, you don't have steel. When you have steel, you don't need them (except maybe to build inside lava ...)

peterschmidt
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I personally try and get this set up as soon as I have a relatively steady supply of steel. Since I usually have my dupes on offset schedules, having a constant workforce helps to offset any downtime that scheduling creates.

I also think it’s neat that it requires a high tier doctor skill- as most of the time the goal is to not even need one in the first place. So having an extra use for a Dupe with a high doctoring skill is a nice direction for diversification- even if it’s a bit arbitrary.

rubensling
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Technically you don’t need to run the pumps all the time: you can use a germ sensor (wow a use for germ sensor) to re-pipe the air from the output back into the input until it’s below 10000 germs to save power. This isn’t super useful obviously since it’s only saving a bit of power *but* it’s more fun this way

matthewsimpsoniv
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They are very useful but Klei needs to add door permissions for them. I had a seed of unusual oil that had a gap opening to the magma biome, and had a bunch of queued build commands for when I was ready to manage the heat, but these guys ran straight in and started working on the stuff, even though it was priority 1 and I had other things they could have done (like sweep orders) at a much higher priority. I had a series of doors into the oil biome but had to manually lock them instead of use perms because of this, and it was after they release a ton of sour gas at 700 C into the bottom of my base, which was a mess and took ages to clear up.

APS_Inc
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2:30 Very handy to do simple modification in a nuclear plant or in a shine bug reactor, or any radioactive environnement like doing the ladders and shielding on space biome.
Door with "deny all permission" is a good way to ensure only bots will do the jobs. You can add a switch to lock them up (That's more relevant when spamming rovers and they start taking each other next tasks and run around the map). It's great for work far away from the base, as they don't have to commute back and forth to the base every cycle.

2:50 They can hop on the platform on the top of a firepole.

Be careful about the door permission, bots might loops at a dispenser closet (the dispenser near a denied door that prevent storing loops) or ... supply a nuclear reactor when you are not looking ...

cedriccouderc
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This something that would way more useful in the Spaced Out DLC on another planetoid. Send the Steel and seeds and that Planetoid could just have 1 or 2 Dupes. Food and oxygen requirements will be very low while getting a lot of labor to build what projects you want on that Planetoid.

vectinator
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Ohh dear god, peggy is in the magma. Lock the door before she tries to get back inside!

acheronexile
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I just wish Biobot Builder had spawned on a different planetoid besides my starter during my moonlet playthrough.

bighead
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could you make a tutorial bite about artifacts and space artifacts, i still dont know how to extract artifacts from the astroid fields for the achievement "cosmic archaeology".

LogidasOfficial
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Also note here you only need to supply the zombie spore germs and the amount of Carbon dioxide doesn’t matter. So if you let the zombie spores build up in the CO2, you can use a single mini pump to supply it and save some power.

sirdart
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So it's a tradeoff of 480W and a few cycles of setup for 6 extra sets of hands around the base. No oxygen, no food, and immune to extreme temps and disease. Pretty good deal IMO, even if they're mostly just good for digging and delivering.

LagiacrusHunter
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In the Spaced Out DLC, Rovers are functionally equivalent to Biobots, except they don't require any Zombie Spores, there's no upper limit on how many can be produced, and you can use any metal Ore as well as Steel, Niobium, or Thermium.

A Rover has the same lifespan as a Biobot, and can perform the same tasks with the same speed and limitations. However, they are much easier to produce. You CAN launch rovers on your home-planetoid, simply by launching a rocket into orbit, dropping the Rover and then landing the rocket again, at which point it can be "reloaded" with another rover (and any necessary fuel) to go again. The only downside is that they can't be automated. Dropping a rover must be done manually, and they do not automatically generate deconstruct orders when they run out of power.

Sotanaht
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imo, not too bad, but also 300KG of steel isn't cheap, especially at the point you're going to be using these, at early midgame. The high temperature operations are useful, obviously, but I'm not seeing an abundance of uses for going into lava. Flipped asteroid i guess works? SO! asteroids are so much smaller than basegame ones that I don't see the need for the extra digging or building labour.

Paperbag
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I personally use them for setting up building near magma / frozen places early game. However beyond that I avoid using them as I rather have my dupes level up their skills :3

MrCmagik