Rigging for beginners - Blender tutorial

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Put bones in things and make them move around. That's what it's about.

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⚙️What's On My Desk?
GPU: Asus TUF GAMING GeForce RTX 4090
CPU: AMD Ryzen 9 3900X
Motherboard: Asus PRIME X570-PRO
Memory: Team T-FORCE VULCAN Z 64 GB (2 x 32 GB) DDR4-3200
Monitor: LG 25UM58-P 25.0" 2560x1080 60 Hz
Drawing Tablet: XP-PEN Artist 15.6Pro
Mouse: Logitec MX Master 3s
Keyboard: Redragon K580 VATA
Speakers: Mackie CR3-X
Headphones: Beyerdynamic DT 700 Pro X
Microphone: Beyerdynamic M70 Pro X
Audio Interface: Universal Audio Volt 2

00:00 - Rigging
00:58 - Rigify
07:34 - Character 2
10:27 - Armature setup
18:04 - Automatic weights
19:55 - Bone collections
21:09 - Face bones
26:07 - Clothing bones
27:46 - IK
34:26 - Root and torso bone
36:27 - Bone shape
38:13 - Automatic weights
39:11 - Weight painting
41:49 - Masking
44:48 - Bendy bones
52:10 - Face bone constraints
56:24 - Posing
58:09 - Joining objects
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⚠ For people having trouble setting the foot up, make sure the heel is parented to the root bone, otherwise the leg will spin around because of a dependency loop where the ik bone is trying to follow itself

JoeyCarlino
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Great tutorial... you know something I've learned in my Blender journey is it always takes you a huge amount of time to learn do anything the first time, but the 2nd time you do it takes about half as much time, and the 3rd time you do it take about half as much time over the 2nd. So for anyone watching this thinking it takes ~sooo~ long to rig a character (or do anything in Blender), just do it a few times in a row and I'm sure you'll be amazed how quickly you can do this whole process once you learned the basics.

JohnnyThundr
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I was literally waiting for this to come out, refreshed my YouTube, and bam. It was there. 9 minutes after release.

CyrusSanders
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When the world needed him the most, he appeared!

abe
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Heya, just finished your tutorial.
Funny enough, there were so many times initially during this tutorial where I thought, "Oh my god, why is _this_ happening? That's not right, I need to fix that!" and then 5 minutes later or so you address that exact issue lol.
After finishing Blender Guru's tutorials I was a bit stumped on figuring out rigging and animation, and your videos have been a _serious_ light in the dark here. You should be proud of your work here.

djk
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literally a few second from starting to rig, and you posted right when I needed you.

spamielentertainment
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Waited for years for a tutorial like this, God bless you man

blackhole
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...Interesting timing for this to come out when I am nearly done retopologizing a model. This will likely be rather useful because I've never done more than a basic rig with automatic weight paints.

Thank you in advance. <:

Just_a_commenter
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There were many parts of this tutorial that I found helpful. If I had to pick one, it would be using bones to drive shape keys. You can really tell that you put a lot of work into your videos.

Kimb
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I was watching this at 12 am trying to rig, had headphones on, and your mic bumping got me going crazy thinking it was in the house

ZeroDurability
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the best rigging tutorial I´ve ever seen, need toy try this out because I think it will help me a lot

Clasesd
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To anyone having problems with SYMMETRIZE, this is what worked for me:

Rotate your character to face the direction that his character is facing (-Y), delete all your bones, make sure your character absolutely centralized in the middle of the map (z axis doesn't matter) and basically just rebuild everything from the ground up, and this time it'll work

Doobydoe
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hello guys at 46:11 you can actually just put the shrinkwrap modifier bellow the armature but above everything else it
At 54:14 apply the shrinkwrap modifier on the copy THEN apply the solidify not the other way around

tfnoob
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hello guys if you having problems 10:18 with the mirror modifier not merging if even put on top.
try increase the default merge distance of 0.001 m

tfnoob
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This is one incredable tutorial...I'm now learning animation in Blender and Joey nails the subject perfectely.

richardsher
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This is gonna be great already, I just know it. Thanks for all the hard work you did to help jumpstart us newbies!

djk
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I am using 4.1.1 and at 30:10 the step where you say to apply the 'keep offset' after selecting the IK bone and then the heel is messing up the IK. My model moves the same as yours when moving the hips vertically, but when moving the heel or the IK bone the leg acts almost like my mouse movement is scaled up a couple times and has a light delay.

fredsnicker
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if anyone else has had a problem with weight painting not working on the mirrored parts, then what worked for me was to apply the mirror modifier and then I could paint on both left and right side components.

Ilikenyancat
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Wow, this is a lot. My cat will have to stand still until another day. I'm more than satisfied with having modelled him today.

plutus
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Bro this is such helpful information dude, I wanna make a game but i feel like i need to bring like 1000 assets before anyone will work with me. We got this people!

ShogunShiryu