Does Higher FPS = More Stutter? Framerate vs. Frame Pacing

preview_player
Показать описание
Check prices below

Video gear

As an Amazon Associate I earn from qualifying purchases.
Рекомендации по теме
Комментарии
Автор

No matter how many fps you are getting, from 30 up to 240... if you get frametime spikes, it will ruin the gaming experience by causing stutter. It is extremely annoying. So frametime is equally (if not more) important than framerates.

spacecy
Автор

Wow. A tech Youtuber who is actually good at games.

wilfredomartinez
Автор

Very good explanation about frame time deviations being smaller at higher framerates despite larger swings (percentage wise).

gglegoggle
Автор

Very good explanation. This is a video I'm going to link to everyone who asks me to help them out with stuttering.

osgrov
Автор

Shame this channel showed up in my suggestions so late. Great content here.

ToneRetroGaming
Автор

that alienware monitor with a Dell stand, perfect!

FreddyBoyBoy
Автор

Your videos are aesthetically pleasing

RepsUp
Автор

Very nice analysis!
BTW, capping the fps below the max refresh rate of gsynch is required in order to remain within the gsync window and avoid tearing.

byronfranek
Автор

This channel has great quality content. Keep up the work.

kedavra
Автор

This topic is often misunderstood, by not capping your framerate, you can also go GPU bound, that clogs the render queue, and introduces a massive input lag penalty. This is a relatively recent discovery and the reason of Nvidia Reflex development. So for competitive gaming, going GPU bound is actually not good in terms of input lag. FPS capping avoids that.

amaurytoloza
Автор

I actually like videos like this in general, I want to see more videos dealing with what the actual differences between graphics settings are.

ryans
Автор

Excellent video man, very well put together and thank you for the Riva Tuner recommendation. Gained a new subscriber!

JJW
Автор

nothing said in this video matters when the human eye can only perceive 5200RPM

goldy
Автор

Awesome video, i really like this kind of "in depth" video about gaming. that's a really underrated channel

gianlucaangeli
Автор

Great video. Very informative and highly accurate. Also a tip for the less noligable, if you use freesync/gsync you always want your fps capped just under your monitors max refresh rate.

AllThatJazOfficial
Автор

The Topic is even more complex. There are also differences in using certain APIs like DX11, DX12, Vulkan. Then there is also Vsync, Freesync, Adaptive Sync and GSync. You can disable Vsync in game, but enable vsync in the Driver itself to have a smooth Gsnyc experience. But still, some Monitors vary in refresh rates, so you Always get out of Gsync range, even though you have Vsync enabled in the Driver. So you have to cap you FPS in the games *.cfg 3 FPS below your refreshrate. Then there is FastSync… ; Blurbusters did an Epic Job on this Topic. It's so complex...I love it.
You also have to Keep in mind what your RAM does, approaching the cpu Limit.

Then we have the issue with SMT (like Hyper Threading). Threads vs Cores. Some games stutter; using HT enabled.

Other People simply buy a midrange Computer and game on 60Hz ^^.

tchnm
Автор

Finally, I have been trying to explain this to my brother but he won't believe me. Thank you very much for the great content!

shzammpatapon
Автор

I actually wanted to know this, so thank you for that

sarudesu
Автор

Not just the processor, the RAM speed also have impact with frame pacing, specially having top of the line processor but still getting inconsistent frame pacing, try to get a faster memory, it might help with it.

aiyu
Автор

damn! What a video, so interesting and helpful

alessandrobiagiotti