Helldivers 2 - The Laser Cannon SHREDS Automatons (Helldive Difficulty, Solo)

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The laser cannon is one powerful beast agaisnt the automatons
luv it so far

Enjoy!

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#helldivers #helldivers2 #helldiver
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5% of LC users meant to pick the Quasar. Change my mind

Omni
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Laser Cannon has always been amazing for me. No ammo required, just beams of death with very good range. I realized how great it still was after I accidentally picked it over the Quasar, and was actually surprised how well the mission went with it. It’s a very useful thing

xikaryo
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The LC is definitely a gun with massive upsides and downsides.
The great thing about it is the constant fire rate and pinpoint accuracy: Makes it great for taking out annoying agile targets and hitting weakpoints like the heads on Devastators and Hulks.
The bad part is that you need to stand still out in the open to use it effectively, and it has absolutely no stopping power whatsoever: It will not stagger enemies, so even though you can laser a Hulk or Devastator in the eye super efficiently, you are essentially at the mercy of RNG that they don't hit you before they die (Which will flinch your aim, buying them a few extra moments of life, and give them an opportunity to keep doing it). Even basic Raiders can be infuriating to fight with it, since hitting them does not flinch them or stop them from shooting you.
The DPS also isn't actually the best, which is palpable when fighting "Health tank" enemies like Berserkers.

BackwardsPancake
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Fun fact: if you’re stuck in first person, open up your stratagem list and it’ll take you right out. You’re welcome

thepillar
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Localization confusion delays reinforcements from 110-160 seconds cooldown on bot drops ( and bug breaches ) up to 200-240 seconds. There you go.

Wolfpack
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Quick tip, you can shoot out the lights above a terminal if you can’t see the display well.

liveonceYT
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Erupter is a good pairing with the LC; what the LC struggles with, the Erupter handles well, and vice versa. Use the LC like it's your primary weapon, with the redeemer backing it use when it overheats. And you seen in this what the LC can do. There is also a weak spot on the face of the Factory Strider the LC can burn through to kill rather quickly. Use the Erupter like it's your support weapon. It makes short work of Scout Striders and Heavy Devastators, and stagger Berserkers. It can also clear the miniguns off the Factory Strider very easily freeing your LC to do its work on it. Erupter can also still damage tanks well when you can't see the rear vents, because of the splash damage. And it also frees up your grenade spot to take stun grenades instead of HE, and stun grenades let the LC make short work of Hulks.

asraarradon
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Glad you gave the Laser Cannon a shot. Its been my favorite bot melter over the last couple months.

CircaCream
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In b4 laser cannon will be “meta”. My go to since day 1. Ask me anything. Use the jump pack with it. Take high ground around objectives and pick guns that don’t need ammo. One man army. I usually run it with Scythe/Blitzer and dagger. Scythe is just the mini laser cannon with deadly hipfire precision. All bugs can be killed quickly by aiming for the head or limbs. For the Charger you focus his ass. Use stun grenade if necessary. Finish off with rocket pods. Bile titan blow his weakspots and finish with rocket pods.

trippymaine
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i have been running Laser Cannon and Eruptor on automatons lately and holy hell is it fun.

One of my favourite parts of the Laser Cannon is how fast it downs Gunships. Aim at one of the thrusters and you can down it in what feels like 2 seconds from 200m away

Eruptor is nice for sniping fabricators, 1 shotting Devastator legs and some horde clear but generally the weakness is a lot of enemies.

I also run Stun Grenades for Hulks, stun and then Laser Cannon their eye for a super fast kill

blindwoozie
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Laser cannon guide:

Commissars, all variants: just shoot them

Striders: Legs or crotch, 2 seconds and they're down

Standard Devastators: Shoot the head, 2 seconds and they're dead

Heavy devastators: shoot the gun out of their hand and wait to kill them for last

Rocket devastators: highest priority target, shoot the rockets off their back, less than a second can save your life. Kill them when it's safe to do so

Gunships: shoot one of the engines and they die in 3 seconds

Hulks: risky but quick, shoot the glowing red eyes. ~5 seconds if your aim is good. Easy to miss though. For an easy and consistent kill shoot the legs off. About 5-6 seconds per leg. Once both legs are off it dies immediately. They limp incredibly slowly with one leg missing. Great option for flamethrower hulks

Annihilator tank: shoot the tracks then climb on top, shoot the heatsink

shredder tank: shoot the tracks if you need, but 2 impacts kills it from any angle if you hit the gun area, no need to use any guns

Factory striders: Most people say it's best to destroy the miniguns underneath the face first then shoot the face or underbelly for the kill. I find it's easier to just hide so only the leg is visible and shoot out the joint of the leg.

anasepho
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There's a timer that prevents enemies from calling in successive reinforces. This timer gets lower as you increase the difficulty, and it sits at around 2 mins on helldive.

I think the booster adds around 25-40% to timer, my main take away from this is booster is just to reduce the chances of falling into an endless reinforcement loop. Pretty useful in squads with higher enemy spawns but for solo, not so much.

NorthzYT
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btw for artillary shells, if you pickup and in the middle of the animation pull out your weapon, you will throw it as it maintains momentum from the pickup

Robopup
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i always shoot out the light when its that bright on the console, side note i love the orbital burst for the bots havent seen a walker while having them equiped

MrBodeci
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laser cannon was my favorite before the amr buffs and quasar release, maybe i should try a full laser build again 🤔

DacianGradaMusic
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No way you didn’t encounter a single hulk this game

wrapmaster
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Love the LC. I think it’s perfect vs bots with:
1. the scorcher (bc the scorcher makes quick work of the walkers and scorcher’s major limitation is its ammo) 2. stun nades (bc they make hulks trivial).
3. Shield pack (bc you need to stand still)
4. A teammate that intends to shoot down dropships

philliphart
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A few things from the video: 1. You can shoot the annoying lights to take em out


2. You can switch to your weapon instantly when picking up SEAF artillery shells to launch em


3. Light armor doesn't help with stealth, it's the passive that does, which is also present on medium armor as well. Idk about heavy.

king_eziel
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Stun grenades are the go to nades of choice with Laser cannon. Laser cannon is such a versatile support against bots.

grapie
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When you're doing the SEAF artillery objective if you swap to your nade by pressing 4 it makes it super easy to "toss" the shells but you gotta be careful where you're facing because u can throw it into unreachable spots or have it roll down a hill away from the objective. also you can move 2 SSSD's at a time by doing the shell juggling tech with them, takes forever to move them though.

leem