The Best Spell In Noita?

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Just expanding on a Noita rant I posted in the past about the Add Trigger spell family =)

#Noita
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These videos will be great material for the eventual textbook and university course required to understand everything about wand building in Noita.

DarkViperAU
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I like how casually you reveal that Steve was off to the right for the first couple minutes not doing anything haha

astrosticks
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>explains how it reduces manacost from 16 to 10
Thats more than 50% increase in mana efficiency, nice!
>Starts sandwiching

Steir
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"The statue is dead" after seeing the spell stop treating it like a target is... quite ominous

pitrXane
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at this point a lot of things in noita feel like they weren't supposed to work like this, but the devs just said "fuck it, we'll keep it"

simpson
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Absolutely obsessed with how you made this crazy weapon, and as you were heading out the holy mountain I was thinking "He's going to die immediately because this is Noita and it doesn't matter how prepared you are" AND YOU ALMOST DID.

Karvistico
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Some knowledge bits from the video

- piercing on a trigger spell reduces a payloads charges only once, but will cast it on every trigger
- add trigger negates the projectiles mana cost
- add trigger negates any projectile modifier mana cost, but not effects
- add trigger can loop into itself with a multicast

tremolo
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"Honestly I can't explain too much in detail why it does that it just works that way"

Engineers be like

nilly
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As far as I understand, here's what happens when you shoot.
It can explain why you only spend 10 mana and why bouncing ball is casted twice.

Basically, add trigger does not add the manacost from the modified spell to the total, which leads to manacost of 10. And it also does not mark modified spells as used, which allows Double Cast to wrap and use them again

Step by step it looks like this:
1. Double cast is triggered
2. Double cast looks for an unused spell and finds Add trigger
3. Add trigger looks for a spell to modify and finds Bouncing ball
4. Bouncing ball gets amplified with modifiers on the left increasing the manacost
5. This is where shit goes weird. After inner spell is composed, Add trigger modifies it and REPLACES the manacost and THE WRAPPED SPELL ITSELF.
6. Add trigger gets amplified with modifiers on the left increasing the manacost (that was reset to 10)
7. Add trigger is fired as a spell and marked as used. Bouncing ball is still considered unused, because Add trigger replaced it on step 5.
8. Now the Double Cast looks for the second spell to cast. It finds nothing, so it wraps to the start and tries again.
Double cast — used.
Add trigger — used.
Bouncing ball — UNUSED (read step 7)
9. Bouncing ball gets amplified with modifiers, released and marked as used
10. DONE

fundispense
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One of my favorite wand interactions is using a lifetime extender projectile modifier on luminous drill, which turns it from a digging spell to a long ranged shredding light beam. Ping-pong path works really well with it.

dexscrub
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Remember: with add trigger, you are making something that doesn’t normally have a trigger suddenly have one. In addition with eating a bunch of mana costs, one fun thing is that if you put a projectile or static projectile after the [add trigger -> modifiers -> bouncing burst], any time the bouncing burst makes contact with an enemy or hits something to set off the trigger, you will trigger the next actual spell after the bouncing burst. IE a chainsaw, you’ll start triggering chainsaws once the bouncing burst makes contact. It looks like [add trigger -> modifiers -> bouncing burst -> chainsaw].

So in theory, [add trigger -> modifiers -> bouncing burst -> mu -> bouncing burst) would make it so whenever the first bouncing burst comes in contact with an enemy, it’ll set off another bouncing burst with all previous modifiers on it too. Piercing would be necessary so the projectile doesn’t disappear immediately, but it’s liable to kill you.

And finally, if you somehow properly incorporate in a wand refresh into there, it’ll do some dumb stuff. I don’t know how but we’ll get there (eventually).

thegigamaster
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Some day someone will make a turing complete calculator wand or something

_neophyte
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So basically you have the projectile and the trigger being the buns and the modifiers for free being the ingredients in the middle.

A wand sandwich.
Very cool.

grillo_
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I just recently made a wand using add trigger and its absolutely incredible. Being able to use piercing with only 1 add mana is amazing and frees up so many slots. You also get to use other random modifiers you wouldnt normally due to mana cost

Oscar-ekjx
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It's unintentional, but I like how the blackhole charges at the end spell out 2022

Xonovelixi
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I'm mostly a Borderlands player, and I started getting lots of Noita videos recommended to me. The game seems interesting enough that I put the game on my wishlist.

In Borderlands games, there's a concept called "double dipping", where certain skills set the base damage of one of your attacks to be equal to the damage of a previous attack you hit with, but then the new attack goes through the entire damage formula again, so if there was a bonus to, say, elemental damage, and the 1st hit was considered to be elemental damage, and the 2nd hit that is based on the 1st hit's damage is 𝑎𝑙𝑠𝑜 considered to be elemental damage, then all of your elemental damage bonuses will be applied twice, effectively 𝐬𝐪𝐮𝐚𝐫𝐢𝐧𝐠 the damage bonus. A +20% bonus would become +44% (1.2^2); a +50% bonus would become +125% (1.5^2), etc.

Now, what I want to ask is: is Double Spell 𝑑𝑜𝑢𝑏𝑙𝑖𝑛𝑔 the effects of those modifiers here, or is it 𝒔𝒒𝒖𝒂𝒓𝒊𝒏𝒈 them? Because the jump from around 250 damage to around 13000 looks like the latter, to me, and my Borderlands brain is tickled by the idea.

Hextator
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I got into noita purely out of luck, and once I was hooked I stumbled upon your channel. Needless to say you became one of my favourite entertainers without a doubt. Love to hear you ranting and sharing all that old man knoledge with us, thank you Dunk, trully gratefull. Cheers from Argentina

gerobentancor
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Hey! I have about 130 hours in Noita and i recently started playing again because of your vids. Every time after watching your vids i'm thinking "hold on, so that's how it goes?" and i instantly get an urge to play this fantastic game once again. I wanted to thank you for your knowledge of this beautiful game!

bigoofsdankmemefactory
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while it is dangerous you can find pretty much any "rarest level" spells in the heaven shops. They are like 36k a pop but if I'm ever missing a divide by 10 or an add trigger or a greek letter theyre up there. Still gotta unlock em first tho

noclip_thru
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Fun fact, the bouncing shot actually calculates its damage based on how much faster its going from when it first started, so you can increase that difference by adding a deceleration before your accelerations and give you more time to speed up.

royceaxle