UE4 Tutorial - Runtime Virtual Texture vs Decals Part - Bonus

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Part 1:

Part 2:

I made a comparison between Runtime Virtual Texture and Decals and showed the use of Per Instance Custom Data

[ References and Tutorials ]

An overview of Runtime Virtual Textures in #UnrealEngine.

Runtime Virtual Texturing Quick Start

#Quixel Channel On Youtube:

[TUTORIAL] Material Blending in #UE4 ( Vertex Painting )

BLENDING #MEGASCANS ASSETS IN #UE4

[ Resources ]
I downloaded all the textures with the ٫Quixel Bridge
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I really need to rewatch those 3 parts. Can you confirm, I can use multiple channel for virtual textures that are used like declas? Albedo, roughness, metalness for example? Or is it just for albedo.

zy-blade
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Awesome! Do you offer custom material creation? Thank you! I am trying to create a Decal Material with many options to add features. .thx for making this video!

artistcafe