[Tutorial - No Audio] UE4 Rock Terrain Blending Using Runtime Virtual Texturing

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I highly recommend reading through the accompanying blogpost for the video aswell, very informative!
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thank you very much just what i needed!

bladesofdestiny
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Really useful to see, thanks for taking the time to write it up. Be interested to see performance comparison if it's possible to do a quick split test with / without virtual texturing?

marc-unreal
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Is there any way to do this and still have the mesh cast a shadow? My dithering goes crazy if I have cast shadow enabled on the rock.

ErvinJesse
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The question is, how performance heavy this is?

AlexiosLair