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Brushify: Bootcamp - Runtime Virtual Texturing (RVT) for Landscapes, Object Blending and Roads (UE4)
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These techniques can be applied to all Brushify Landscapes. In this episode of Brushify Bootcamp, I show how to use Unreal Engine 4's Runtime Virtual Texturing (RVT) feature to Optimize Landscapes, add Object Blending based on the virtual texture and integrate Road Splines into the landscape to act as Decals.
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This tutorial utilizes these Brushify packs:
Intro & RVT Explanation - 0:00
RVT Example Level - 3:45
Reducing Overdraw Demonstration - 5:00
Painting & Sculpting in Real-time - 7:34
RVT Object Blending Demonstration - 8:39
Adding RVT Blending to Megascans Master Material - 11:39
Road Splines with RVT Demonstration - 15:59
Mountains Level Example - 20:32
Add RVT to your own levels- 25:11
Add RVT Blending to your own levels - 30:22
Add RVT Road Splines in your own levels - 33:11
Outro, Big Thanks & Subscribe! 38:15
PC specifications:
Music by Meydän (licensed under CC BY 4.0)
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DISCLAIMER: This video and description contains affiliate links, which means that if you click on one of the product links, I’ll receive a small commission at no extra cost to you. This helps support the channel and allows me to continue to make videos like this. Thank you for the support!
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