How to Build a Truck Route in Satisfactory | Setup + Automation Guide

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While trucks will rarely beat the speed and reliability of belts, there is no denying how fun they are to play with and how enjoyable it can be to see trucks running around your world. They can also be far cheaper in terms of resources than a long belt. Here is the complete guide to recording and saving truck routes, and some of the pitfalls you might encounter.

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Me and a friend in multiplayer had built a large network of highways of about 6 foundations wide with trucks that brought a bunch of resources from smaller factories that made, say, iron plates, copper sheets, even packaged fuel to our main big factory that has all of the assemblers and manufacturers. It was time consuming to setup, but man just watching trucks come and go makes the factory really seem alive.

CapitalTeeth
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I didn't know I could put multiple trucks on the same existing path..
Hands down one of the many perfect guides out there :D

michaelsotomayor
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Love seeing simple setups. Some others make too big setups, i think most go small.

plumberlance
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Thank you! I was building something way more complex that was totally unnecessary...

EE_Gamer
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Very good video. Clear, concise and short. Thanks!

jumpjetcaptain
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Simple and straight to the point. Thank you!

MrStrange
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Thank you! Liked and Subscribed as this is EXACTLY the kind of channel I've been searching for for Satisfactory. I have "completed" the game (i.e. gone as far as you can at this point) but I know I was brute forcing a lot (A LOT!) of the game. I figured out how truck routes worked on my own after a lot of trial and error (sure wish I had seen this back then) but even now I didn't realize I didn't actually need to stop at the stations. So thank you for that! I'm looking forward to catching up on all of your other videos on one of the very best games ever!

MikeWeiner
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Been havin trouble with other methods but this looks like a good and fun solution.
Thanks for the tutorial!

duketheavaricious
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Omg, I didn't know I could use coal as fuel for trucks until today. I honestly thought that you could only use biofuel to power trucks when you first unlock them and had to wait until you unlocked packaged fuel to begin automating fuel for the trucks. I feel so relieved lmao

playreach
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Thanks for the explanation. I just started this game and unlocked transportation and didn't know about having to fuel the vehicles.

mozzie
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Thanks for the video im still fairly early on in the game and just trying to figure out how to get stuff from across the map without the belts being in the way and all over

Akuma-viwu
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Good video. I always incorporate trucks into early game. And use them where trains are not viable as well.

markoprusevic
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Thanks for this. I have been wanting to develop vehicle routes because I just like the look of vehicle transports compared to building 1.5 kilometers of belts. It works but it just looks and feels kind of unrealistic even for a game where you can build floating sky factories and launch yourself out of air cannons at Mach speeds. I've had luck making the factory look tidier by placing stackable supports and running belts, pipes, and hypertubes all in tandem, but since lengths of belts are much shorter per support than pipes and hypertubes I have to place more stacks than I'd like.

Vehicles fix this problem until I figure out rail transport but I found it oddly intimidating.

mitchellsidebottom
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The first time I used trucks was to transport coal to a power plant. I wasn't in the mood to build a 1km long belt.

XanU-idbo
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Good stuff, I was confused cause it didn't allow me to save paths, the reason was that i just thought it was a start to end kind of path not a full loop, thanks for the clarification.

ThDuck
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I think it would be good to mention some of the pain points using vehicles.
1) Wood producing tree's of any size will stop your vehicle and is super frustrating when recording a route, so try to clear the route before hand.
2) Even though you have to explicitly press the indicated key to load/unload while setting up a route.... strangely if the truck passes the bounding box (white square when placing) of another truck station it will perform the load/unload automatically... This was infuriating as you can spend many hours setting up trucks, just to start seeing materials begin to mix into your production lines and mess things up.
3) For me, going up steep hills dramatically impacts steering for whatever reason and is a challenge.
4) Rocks, even small ones can stop your vehicle altogether.
5) If a truck falls in the water, it is lost and your only option is to dismantle it.
6) Afaik, a route can be edited, but only to delete a tracking arrow. You cannot add or move an arrow, which would make route building much less frustrating imho
6a) By extension, routes cannot be expanded, which is unfortunate as you have to delete and re-route if you want to add to an existing route
7) Tractors seem to spin around while turning at max speed (maddening while recording a route)

I love the truck idea, but after finding out all the above by trial and error, I often wish I had just stuck with belts. Its a love/hate thing for me

ZackJJones
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By the time it takes me to record the route i would already be done building a belt setput that has double the throughput. Hate trucks.
The paths are also a pain to work with. For some reason it only allows to delete not move/add nodes.

umbranocturna
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Great video, but I don't understand when exactly trucks are going to refuel? Whenever they come close to station with fuel ready to go in?

foxwoosh
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I wish you could put liquid fuel into trucks at the truck station, could be another use for liquid biofuel.

Coolfalsename
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Hey, how do you know exactly what I am busy with right now, exactly on time when I need it, nice!!! :D

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